Sethome
by Diesse
Sethome lets each player save a home position with one command and return to it later, on a server running the mod.
What it does
A player's location is stored under their UUID, so the home belongs to that account and not to a name that can change. Homes are kept in a single storage file on the server, and each player may hold an unlimited number of them. Teleportation uses temporary markers to place the player precisely on the saved spot, and the mod is set up to work without any configuration.
Sethome is classed as a server-side tool with an optional client. Server owners install it on the server, and players may add it to their own game but do not need to. It is also distributed as a datapack version for servers that run vanilla content, and it is built to stay light on tick time. Files exist for Fabric, Forge, NeoForge and Quilt across 16 release versions, 1.21 – 26.2, and the code is released under CC0 1.0 Universal, which is not open source.
Sethome works in singleplayer and multiplayer worlds alike, and a world keeps its homes across restarts because they are written to the storage file.
Key features
Home saved by UUID
A home is tied to the player's UUID, so it stays attached to the same account.
Unlimited homes per player
Each player can save as many homes as they want, with no cap built into the mod.
Precise marker teleport
Temporary markers guide the player to the exact saved position when they travel home.
Single storage file
All player homes are held in one storage file, which keeps server data in a single place.
Zero-configuration setup
The commands work straight after installation, with no settings to adjust first.
Compatibility
Latest build for each game version and loader.
26.x4 of 4 versions with builds
1.21.x12 of 12 versions with builds
Only full game releases are shown. This mod publishes no snapshot builds.
Use cases
Multiplayer servers
Server owners give every player a set of home points without running a separate warp system.
Survival bases
A player with several bases can jump back to each one from anywhere in the world.
Who it’s for: Server owners who want a home command for every player, and singleplayer players who keep more than one base.
How it compares
Homes by Juix is also server-side with an optional client, under CC0 1.0 Universal, and covers 1.21 – 26.3 across the same four loaders. Simple Homes (/home) needs both client and server and is released under All rights reserved for 1.20.1 – 1.21.11. Easy Homes is open source under the MIT License and requires both sides, with files covering 1.18.2 – 26.3.
| Mod | Loaders | Game versions | Environment | Updated |
|---|---|---|---|---|
| Sethome | Fabric, Forge, NeoForge and Quilt | 1.21 – 26.2 | Server required, client optional | 2025-11-25 |
| Homes by Juix | Fabric, Forge, NeoForge and Quilt | 1.21 – 26.3 | Server required, client optional | 2026-10-14 |
| Simple Homes (/home) | Fabric, Forge and NeoForge | 1.20.1 – 1.21.11 | Client and server | 2026-07-09 |
| Easy Homes | Fabric, Forge and NeoForge | 1.18.2 – 26.3 | Client and server | 2026-10-11 |
Questions
Does Sethome need to be installed on both sides?
Which loaders does Sethome support?
Are there any settings to change before use?
In the catalog
Sethome is one of 19,031 Adventure mods on ModsFinder, and one of 10,052 Adventure mods for Fabric. 13,894 mods support Minecraft 26.2.
More from Diesse
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What the author says
Sethome is a powerful datapack (with an optional mod) that brings a complete /home and /sethome system to, fully automatic, performance-optimized, and 100% vanilla-compatible. Using a smart engine built on NBT storage, dynamic UUID detection, and marker-based teleportation, Sethome delivers a fast, reliable, and…
Official listing
- Modrinth page
- modrinth.com/mod/set_home
- Owner
- Diesse
- Published
- 2025-11-25
- Updated on Modrinth
- 2025-11-25
- Facts verified
- 2026-10-15
