serversmod
ServerMod is a Forge economy mod for 1.20.1 that turns a vanilla server into a player-run economy with businesses, physical customer NPCs, land claims and a built-in web panel.
What it does
Players register their own businesses, stock them through a Sell Barrel with 27 slots, and sell to customer NPCs who spawn and queue at the shop. Item prices fluctuate with trade and drift back toward a base value over time, so a market does not collapse into worthless goods. Money is a persistent per-player balance shown on a HUD overlay that updates live, and players can also send money and items to each other with a command.
Territory and government sit on top of the trade system. Players claim land, found cities and countries, and write their own laws, taxes and jails, all managed in the game through the web panel that ServerMod runs on its own lightweight server with login sessions. The panel has Admin and User roles and listens on 127.0.0.1 by default, so it is reachable only from the host machine; a server that exposes it further should place it behind a reverse proxy. Nearly every rate, bound, timer and capacity is set in the config file, including the web server's port and bind address.
The mod is open source under the MIT License, requires Forge for 1.20.1, and is needed on the client and the server. The first release is a large, interconnected set of systems, so it is tuned once for the default setup and then adjusted through config values rather than by swapping parts.
Key features
Player businesses
A business is registered from a Sell Barrel and a Business Sign is placed automatically, showing whether it is open or closed.
Trader Block and auto-selling
Right-clicking a Trader Block sells the held item at its current market price, and a hopper feeding a block pays whoever placed it.
Offline mailbox and web storefront
Items bought through the web storefront are delivered by the offline mailbox the next time the buyer logs in.
Fluctuating market prices
Trade moves item prices and they drift back toward base values, keeping the economy from settling at one level.
Settlements and laws
Players found cities and countries, claim land and set their own laws, taxes and jails through the panel.
Compatibility
Latest build for each game version and loader.
Only full game releases are shown. This mod publishes no snapshot builds.
How it compares
Simple Market [UA] is also a client and server mod for 1.20.1 on Forge, but it is licensed under the GNU Lesser General Public License v3.0 only and is open source. MiguelEconomy X EasyNPC covers the same client and server environment and 1.20.1 on Forge under the MIT License, but it is not open source and focuses on NPCs alongside its economy. Reei's Easy NPCs works on either side, and neither side needs it, and it is licensed as All rights reserved.
| Mod | Loaders | Game versions | Environment | Updated |
|---|---|---|---|---|
| serversmod | Forge | 1.20.1 | Client and server | 2026-07-24 |
| Simple Market [UA] | Forge | 1.20.1 | Client and server | 2026-05-26 |
| MiguelEconomy X EasyNPC | Forge | 1.20.1 | Client and server | 2026-04-26 |
| Reei's Easy NPCs | Forge | 1.20.1 | Client or server, optional | 2026-05-26 |
Questions
Does ServerMod need to be installed on the client?
Can the web panel be reached from other computers?
Is ServerMod ready for production use?
In the catalog
serversmod is one of 2,072 Economy mods on ModsFinder, and one of 1,010 Economy mods for Forge. 34,764 mods support Minecraft 1.20.1.
Similar mods
What the author says
A full player-driven economy, business, and nation-building overhaul for your server — currently in early beta. ServerMod turns a vanilla server into a living economy: players run businesses, sell to a fluctuating market and to physical customer NPCs, claim land, and found cities and countries with their own laws…
Official listing
- Modrinth page
- modrinth.com/mod/serversmod
- Owner
- Andruspro6446
- Published
- 2026-07-24
- Updated on Modrinth
- 2026-07-24
- Facts verified
- 2026-10-15
