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See in the Dark

by randomgamer247

See in the Dark gives players semi-permanent night vision through FE-powered goggles, a NeoForge mod for Minecraft 1.21.1.

NeoForgeClient and serverMIT LicenseOpen source1.21.1

What it does

Night vision here comes from equipped goggles rather than a potion. While the goggles are worn and enabled, the night vision effect stays on without particles, so the effect does not show as a potion. The author describes the approach as similar to Fullbright, aimed at avoiding a cheaty feel. Its power source is FE, and the draw rate of the goggles is configurable. Curios API is optional and adds support for wearing the goggles in a Curios slot.

The mod is open source under the MIT License, with public source code and an issue tracker. Its files target NeoForge for 1.21.1 only, and the latest file is 1.21.1-1.0.0 from 2026-07-31. Client and server both need it, so players and the server run the same build. The mod runs standalone with the goggles set to 0 power draw in its server-side configs, and it is not compatible with shaders. The author plans further gadgets for smaller annoyances with FE power, and recommends playing it alongside a mod that adds FE-powered items to charge the goggles.

Key features

  1. FE-powered night vision goggles

    A pair of goggles that provides night vision when equipped and enabled, drawing power from FE.

  2. Particle-less effect

    The night vision effect is applied without particles, so it does not appear as a potion on the player.

  3. Configurable power draw

    The power draw of the goggles can be set, and it can be set to 0 in the server-side configs.

  4. Curios support

    Optional Curios API support allows the goggles to be worn in a Curios slot.

Compatibility

Latest build for each game version and loader.

1.21.11.21.1-1.0.0
ReleaseBetaAlphaNot available

Only full game releases are shown. This mod publishes no snapshot builds.

Requirements

Dependencies declared by the latest file for each loader.

Optional 1

Curios APIA flexible and expandable accessory/equipment API for users and developers.
Optional

Use cases

Dark exploration

Players who explore caves or nighttime builds can keep their view clear without torches or potions.

Who it’s for: Players who want night vision without repeated potion upkeep, and server owners who want a configurable power cost for it.

Questions

Does See in the Dark need Curios API?

No. Curios API is optional. Without it, the goggles work as a standalone item, and with it they can be worn in a Curios slot.

Does the server need See in the Dark?

Yes. A server running it needs every connecting player to have it too.

Does the mod work with shaders?

No. The author lists it as incompatible with shaders.

Which loader does See in the Dark support?

It is published for NeoForge only, for 1.21.1.

In the catalog

See in the Dark is one of 8,499 Technology mods on ModsFinder, and one of 3,557 Technology mods for NeoForge. 32,366 mods support Minecraft 1.21.1.

Similar mods

What the author says

This mod started as a way for me to have a simple way of having a semi-permanent (and potion effect particle-less) night vision effect without it feeling as cheaty as using something like Fullbright. I'm planning on adding some more handy gadgets for solving other minor annoyances with the power of FE. This mod is…
randomgamer247, on the Modrinth page

Official listing

Owner
randomgamer247
Published
2026-07-31
Updated on Modrinth
2026-07-31
Facts verified
2026-10-15

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