ModsFinder

Scraps and Shards

by Lothrazar

Scraps and Shards places junk piles across the world that players dig through with a brush or their hands to collect shards and scraps.

ForgeNeoForgeClient and serverMIT License1.18.2 – 26.1.2

What it does

Scrap piles generate naturally at four different y-levels, and they are not craftable. Each pile is harvested with a brush, a shovel or an empty hand, and the tool used changes the loot: a correct tool yields better randomized drops, while breaking a pile by hand returns broken pieces such as bone shards or flint shards. Seven shard items are added: Bone, Brick, Flint, Leather, Paper, Wooden and Glass Shard, alongside a Garbage block and a Junk item.

Shards can be merged together or recycled into other shards, and the extra recipes are listed in JEI. Pile generation is controlled by a scraps.toml config and by data pack configured features, and loot is set by data tags and loot tables. The optional setting that makes piles break as soon as a player walks over them is off by default. Scraps and Shards runs on client and server, so the server and every player need it. Files are published for Forge and NeoForge for 1.18.2, 1.20.1, 1.21.1 and 26.1.2, and the code is released under the MIT License, though it is not open source.

Key features

  1. Four scrap pile types

    Four pile types generate in the world at different heights, each yielding its own set of shards.

  2. Shards and recycling

    Seven shard items can be merged together or recycled into other shards, giving an early-game crafting path.

  3. Tool-dependent loot

    A correct tool such as a shovel gives better randomized loot, while bare hands produce broken drops like bone shards.

  4. Configurable generation

    Worldgen is controlled through a config file and data pack configured features, and loot can be edited with data tags.

  5. Optional break-on-touch

    A config option makes scrap piles break as soon as a player touches or steps on them, and it is off by default.

Compatibility

Latest build for each game version and loader.

26.1.2Not available26.1.2-0.1.1
1.21.1Not available1.21.1-0.1.1
1.20.11.20.1-0.1.11.20.1-0.1.1
1.18.21.18.2-0.1.1Not available
ReleaseBetaAlphaNot available

Only full game releases are shown. This mod publishes no snapshot builds.

Use cases

Early-game scavenging

Scrap piles give players a source of early materials spread through the world before they craft anything.

Modpack tuning

Modpack developers can change pile generation and loot tables through config and data packs.

Who it’s for: Players looking for early-game scavenging, and modpack developers who want control over worldgen and loot tables for scraps.

Questions

Does Scraps and Shards need to be installed on the server?

Yes. The server and every player need the mod installed.

Which loaders does Scraps and Shards support?

Forge and NeoForge. Forge builds are listed for 1.18.2, 1.20.1, 1.21.1 and 26.1.2, and NeoForge builds for 26.1.2 and later.

Can scrap piles be crafted?

No. Scrap piles only generate naturally in the world and cannot be crafted.

How can the amount of scrap piles be changed?

Pile generation is controlled by the scraps.toml config file and by data pack configured features.

In the catalog

Scraps and Shards is one of 7,555 Cursed mods on ModsFinder, and one of 3,426 Cursed mods for Forge. 15,189 mods support Minecraft 26.1.2.

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What the author says

4 Scrap pile types for worldgen: brush, trash, remains, metal. These cannot be crafted but generate in the world naturally. (modpack devs: control with configs and data pack configured features) 7 Shard items: Bone Shard, Brick Shard, Flint Shard, Leather Shard, Paper Shard, Wooden Shard, Glass Shard
Lothrazar, on the Modrinth page

Official listing

Owner
Lothrazar
Published
2026-07-12
Updated on Modrinth
2026-09-06
Facts verified
2026-10-15

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