ScalingMobs
by 24na7
ScalingMobs changes the stats of bosses and other mobs on a server according to how many players are nearby, so a fight grows with the group.
What it does
Health, base damage and armor of a mob are raised as the number of players near it goes up. The scaling is math-based, with the base values starting from a fixed armor of 0 and a formula built on five plus the nearby player count, which keeps the difficulty progression balanced. Bosses react more strongly than regular mobs, and mod-specific mobs react more strongly than vanilla ones.
Changes only take effect on mobs that appear inside a 100-block radius around the required number of players. A boss that appears in that area can also draw players who approach an existing boss. The mod includes preconfigured bosses from other mods, and the boss list is configurable, so server owners can define which mobs are treated as bosses. Settings are edited through a GUI that requires Cloth Config API.
ScalingMobs requires Cloth Config API, which must be installed alongside it. Server owners install it, and players can join with or without it. It is published for Forge and NeoForge, with files for 1.20.1 and 1.21.1, and the code is open source under the Apache License 2.0.
Key features
Dynamic health scaling
Mob health increases with each nearby player, starting from the base health of the mob.
Damage and armor scaling
Base damage and armor rise with the nearby player count, so tougher groups meet tougher mobs.
Configurable boss list
Server owners choose which mobs count as bosses, and a set of preconfigured mod bosses is included.
Radius-based activation
Changes apply only to mobs spawned within 100 blocks of the required number of players.
Gallery
Compatibility
Latest build for each game version and loader.
Only full game releases are shown. This mod publishes no snapshot builds.
Requirements
Dependencies declared by the latest file for each loader.
Required 1
Use cases
Who it’s for: Server owners who want boss difficulty tied to group size, and players who join servers running the mod. Players need no installation unless they use the client side settings.
How it compares
Multiplayer Bosses is open source under the GNU General Public License v3.0 only, runs as client and server, and targets 1.20.1 – 1.21.1 on Forge and NeoForge. Super Bosses is server-side only under the MIT License, with files for 1.18.2 – 1.21.1 on Forge and NeoForge. AI Bosses is client and server under All rights reserved, and is not open source.
| Mod | Loaders | Game versions | Environment | Updated |
|---|---|---|---|---|
| ScalingMobs | Forge and NeoForge | 1.20.1 – 1.21.1 | Server required, client optional | 2026-09-28 |
| Multiplayer Bosses | Forge and NeoForge | 1.20.1 – 1.21.1 | Client and server | 2026-03-15 |
| Super Bosses | Forge and NeoForge | 1.18.2 – 1.21.1 | Server-side only | 2026-06-10 |
| AI Bosses | Forge and NeoForge | 1.20.1 – 1.21.1 | Client and server | 2026-07-04 |
Questions
Does ScalingMobs need Cloth Config API?
Must every player install ScalingMobs?
Which versions does ScalingMobs support?
In the catalog
ScalingMobs is one of 11,058 Mobs mods on ModsFinder, and one of 6,527 Mobs mods for Forge. 32,366 mods support Minecraft 1.21.1.
More from 24na7
Similar mods
What the author says
This mod allows you to apply changes to bosses as well as regular mobs, depending on how many players are nearby. You can apply these changes to bosses, regular mobs, mod-specific mobs, and more. Changes to mobs/bosses only take effect if they were spawned within a 100-block radius of the required number of players
Official listing
- Modrinth page
- modrinth.com/mod/scalingmobs
- Owner
- 24na7
- Published
- 2026-03-27
- Updated on Modrinth
- 2026-09-28
- Facts verified
- 2026-10-15
