ModsFinder

Scaling Mob Difficulty

by seven07

Scaling Mob Difficulty raises the strength of hostile mobs gradually as a world ages, changing their health, damage and armor piercing.

ForgeClient and serverAll rights reserved1.16.5

What it does

Hostile mobs grow stronger over time under Scaling Mob Difficulty. Health and damage scale with progression, and a piercing value controls how much of a mob's attack ignores the player's armor. The progression curve can be set to linear or exponential growth, so a world can ramp up slowly or sharply.

Once the day count passes 3, undead mobs stop burning in daylight, which removes one of the usual early-game safeties. Commands are available for adjusting the settings, so a server owner can tune the curve without editing files. The mod is a Forge build for 1.16.5 and runs on client and server, so both sides need it.

The mod is listed under the Mobs category with Adventure and Equipment as secondary tags. It is released under All rights reserved and is not open source.

Key features

  1. Scaling mob health

    Hostile mob health increases over the course of progression, so later fights take longer to win.

  2. Scaling mob damage

    Hostile mob damage grows with progression, raising the stakes of each encounter as days pass.

  3. Armor piercing

    A piercing value sets how much of each mob attack ignores armor, and it rises as the world advances.

  4. Linear and exponential modes

    The progression can follow a linear or an exponential curve, chosen in the settings.

  5. Undead stop burning

    After day 3, undead mobs no longer burn in sunlight, so they stay a threat during the day.

Compatibility

Latest build for each game version and loader.

1.16.51.0.0
ReleaseBetaAlphaNot available

Only full game releases are shown. This mod publishes no snapshot builds.

Use cases

Long survival worlds

Players who keep one world for many in-game days can use the growing difficulty to keep mobs threatening late in the game.

Multiplayer servers

Server owners can adjust the curve with commands so the challenge matches the group's pace.

Who it’s for: Players on Forge 1.16.5 who want hostile mobs to scale with time, and server owners who want a tunable difficulty curve.

How it compares

Full comparison

ScaryGranny! is a Forge mod for 1.16.5 – 1.20.6 that needs to be installed on both the client and the server, and it is not open source. RPG Armor Upgrades targets 1.16.5 on Forge, also needs both client and server, and is under All rights reserved. Spatial Difficulty is open source under the MIT License for 1.20.1, and it works on a server alone while the client may skip it, so it covers a different version and install pattern.

ModLoadersGame versionsEnvironmentUpdated
Scaling Mob DifficultyForge1.16.5Client and server2023-06-15
ScaryGranny!Forge1.16.5 – 1.20.6Client and server2024-06-23
RPG Armor UpgradesForge1.16.5Client and server2023-10-16
Spatial DifficultyForge1.20.1Server required, client optional2025-03-27

Questions

Does Scaling Mob Difficulty need to be installed on both sides?

Yes. Every player and the server need a copy of the mod.

Which loader and version does it support?

The mod is published for Forge only, with a single game version, 1.16.5, and the latest file is 1.0.0.

Can the difficulty curve be changed?

Yes. The mode can be set to linear or exponential progression, and commands are available for customizing the mod.

In the catalog

Scaling Mob Difficulty is one of 11,058 Mobs mods on ModsFinder, and one of 6,527 Mobs mods for Forge. 5,992 mods support Minecraft 1.16.5.

Similar mods

What the author says

Scaling Mob Difficulty is a simple utility mod that gradually increases the difficulty of hostile mobs as the game progresses by increasing health/damage, as well adding armor-piercing capabilities to mobs later on. After day 3, undead mobs will stop burning, as well.
seven07, on the Modrinth page

Official listing

Owner
seven07
Published
2023-06-15
Updated on Modrinth
2023-06-15
Facts verified
2026-10-15

Tags