Sable Beyond
by YassiGame
With Sable installed, Sable Beyond adds entity mass effects, fire spreading between sublevels and Create fluid blocks that change weight with their contents.
What it does
Sable Beyond extends the Sable mod with extra features, quality-of-life changes and compatibility support. Its stated aim is to add ideas that the main mod does not include while keeping gameplay consistent with Sable. Sable is a required dependency, and Create is optional; without Create, the Create-related blocks are simply absent.
Entities respond to forces according to a configured mass value. An advanced config lets server owners write formulas with operators and functions to tune those mass calculations. Several features are disabled by default, so the config should be checked after installation. Files exist for NeoForge and Fabric, both for 1.21.1, under the MIT License, and the source code is public. Cloth Config API is bundled inside the mod.
Key features
Mass-based entity forces
Entities react to forces according to their configured mass, producing more realistic movement.
Formula-driven mass config
Operators and functions can be combined in formulas to fine-tune mass calculations for entities.
Contents-aware fluid blocks
Supported Create fluid blocks such as Fluid Tanks and Basins change their mass with the fluid they hold.
Fire across sublevels
Lava ignites flammable blocks inside sublevels, fire spreads between sublevels and the real world, and water or solid blocks put it out.
Sublevel automation
Mechanical Arms work across Sable sublevels, and Encased Fans can push and pull whole sublevels.
Gallery
Compatibility
Latest build for each game version and loader.
Only full game releases are shown. This mod publishes no snapshot builds.
Requirements
Dependencies declared by the latest file for each loader.
Required 1
Embedded 1
Required by 1 mod
Use cases
Sublevel contraptions
Builders who move whole sublevels with fans or arms can tune how heavy each entity and fluid container is.
Fluid handling
Basins that are upside-down drop their items, and fluid leaking from one can be transferred to a container it is aimed at.
Who it’s for: Players who already use Sable and want its physics, fire and fluid behavior extended. Server owners who want to adjust mass formulas on a multiplayer world. The mod is in alpha, so backing up a world before installing it is advised, and bugs go to the GitHub issue tracker.
Questions
Does Sable Beyond need Sable installed?
Do both the server and players need Sable Beyond?
Which loaders does Sable Beyond support?
Why are some features not active after installing?
In the catalog
Sable Beyond is one of 8,499 Technology mods on ModsFinder, and one of 4,201 Technology mods for Fabric. 32,366 mods support Minecraft 1.21.1.
Similar mods
What the author says
Sable Beyond expands the Sable mod with additional features, quality-of-life improvements, and compatibility support. It is designed to add ideas that are not part of the main mod while keeping the gameplay experience consistent with Sable. Each feature is highly configurable. For example, if you do not want entity…
Official listing
- Modrinth page
- modrinth.com/mod/sable_beyond
- Owner
- YassiGame
- Published
- 2026-05-09
- Updated on Modrinth
- 2026-07-03
- Facts verified
- 2026-10-15
