ModsFinder

Sable & Immersive Engineering Compat

by RegularUserDev

Sable & Immersive Engineering Compat is a NeoForge patch that lets Sable and Immersive Engineering run together in one modpack without conflicting.

NeoForgeClient and serverMIT LicenseOpen source1.21.1

What it does

Sable and Immersive Engineering contain mixins that can clash when both are loaded, which can crash the game. This compatibility mod is a lightweight stability patch that resolves those mixin conflicts. It intercepts the conflicting calls and redirects the problematic routines, so both mods function at the same time within the same instance without compromising stability.

The patch adds no blocks, items or recipes of its own and contains only the mixin patches needed for the two mods to coexist. Installation works instantly, though complex configuration files may need manual adjustment. Immersive Engineering recommends installing it, since the patch corrects block weights for the integration. Immersive Engineering and Sable are required, and Sable: Physics Compat is an optional addition.

The mod is released under the MIT License and is open source, and its source code and issue tracker are public. Client and server both need it, so the server and every player must run it. It is published for NeoForge 1.21.1 only, with the 1.0 beta file dated 2026-07-31.

Key features

  1. Mixin conflict resolution

    Targeted patches stop the clashing mixins between the two mods from interfering with each other.

  2. Minimal footprint

    Only the necessary mixin patches are included, so the patch adds no extra blocks and little background processing.

  3. Correct block weights

    The patch sets block weights for the integration so it behaves as expected.

  4. Physics integration

    An optional companion, Sable: Physics Compat, extends the bridge to the physics side of the integration.

Compatibility

Latest build for each game version and loader.

No stable releases
Every published file is a beta or alpha build.
1.21.11.0
ReleaseBetaAlphaNot available

Only full game releases are shown. This mod publishes no snapshot builds.

Requirements

Dependencies declared by the latest file for each loader.

Required 2

Immersive EngineeringRetrofuturism, industry and multiblocks!
Required
SableA library mod for interactive moving block structures, or "sub-levels"
Required

Optional 1

Sable: Physics CompatA Compat mod for Sable/Aeronautics providing tags for several modded blocks.
Optional

Use cases

Who it’s for: Modpack authors and server owners who combine these mods on NeoForge 1.21.1, and who want both to run in one instance.

Questions

Does Sable & Immersive Engineering Compat need Immersive Engineering?

Yes. Immersive Engineering is a required dependency, and Sable is required as well.

Does the server need the compatibility mod?

Yes. Servers that run it need every player to install it too.

Does the patch work without manual setup?

It works instantly after installation, but complex configuration files may still need manual adjustment.

In the catalog

Sable & Immersive Engineering Compat is one of 36,990 Utility mods on ModsFinder, and one of 13,477 Utility mods for NeoForge. 32,366 mods support Minecraft 1.21.1.

Similar mods

What the author says

A lightweight compatibility and stability patch designed to resolve fatal mixin and code conflicts between the Sable mod and Immersive Engineering. When running Sable alongside Immersive Engineering, players frequently encounter sudden game crashes, server freezes, or unexpected shutdowns due to underlying conflicts…
RegularUserDev, on the Modrinth page

Official listing

Owner
RegularUserDev
Published
2026-07-31
Updated on Modrinth
2026-07-31
Facts verified
2026-10-15

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