Roguelike Dungeons
by Greymerk
Procedurally generated dungeon structures with randomized loot, placed in the overworld and linked by corridors and stairwells, are what Roguelike Dungeons adds to a Fabric world.
What it does
Dungeons are built from random rooms and corridor segments that the layout attempts to add per level. The first floor can sit below sea level or just under the surface of the tower, depending on a setting. Chests are filled on the fly, and the empty base tables leave room for custom loot added through data.
The mod is server-side only, so the server needs it and players join without installing anything. It requires Fabric API, and files exist for 1.20.1 – 26.3 across 18 release versions. The latest Fabric file is fabric-2.1.2+mc26.3 for 26.3, published on 2026-09-30. The code is open source under the GNU General Public License v3.0 only, with public links to the source and issue tracker.
Key features
Procedural layouts
Rooms and corridors are linked into a new layout each time a dungeon generates, with a configurable room count per level.
Dungeon frequency
A probability value from 0 to 1 sets how often dungeons generate in the world.
Mob equipment drops
An option stops mobs from dropping equipment when killed, which changes the loot a dungeon yields.
Debug output
When enabled, generation details go to the server log, and layout and loot statistics are stored in the world debug directory.
Gallery
Compatibility
Latest build for each game version and loader.
26.x5 of 5 versions with builds
1.21.x11 of 11 versions with builds
1.20.x2 of 2 versions with builds
Only full game releases are shown. This mod publishes no snapshot builds.
Requirements
Dependencies declared by the latest file for each loader.
Required 1
Use cases
Early game progression
Dungeons can serve as an alternative progression path in the early game, with loot and difficulty meant to reward a full exploration.
Late game activity
A dungeon on a late-game world gives players a structure to explore and clear.
Who it’s for: Server owners who want procedural dungeons with custom loot, and players who enjoy exploring a full structure in one run.
How it compares
The Dungeons is server-side only and open source is not claimed, with files for 1.21.8 – 1.21.11 under All rights reserved. When Dungeons Arise covers Fabric, Forge and NeoForge for 1.16.5 – 1.21.1, is server-side only, and is under All rights reserved. Masik's Puzzle Dungeon is for 1.20.1 on Fabric, server required with client optional, and is open source under the GNU Lesser General Public License v3.0 only.
| Mod | Loaders | Game versions | Environment | Updated |
|---|---|---|---|---|
| Roguelike Dungeons | Fabric | 1.20.1 – 26.3 | Server-side only | 2026-09-30 |
| The Dungeons | Fabric | 1.21.8 – 1.21.11 | Server-side only | 2026-10-11 |
| When Dungeons Arise | Fabric, Forge and NeoForge | 1.16.5 – 1.21.1 | Server-side only | 2025-10-26 |
| Masik's Puzzle Dungeon | Fabric | 1.20.1 | Server required, client optional | 2024-02-04 |
Questions
Does Roguelike Dungeons require Fabric API?
Do players need the mod installed?
Can custom rooms be added to dungeons?
In the catalog
Roguelike Dungeons is one of 8,515 World generation mods on ModsFinder, and one of 4,027 World generation mods for Fabric. 8,071 mods support Minecraft 26.3.
Similar mods
What the author says
An old fashioned dungeon crawler hewn into the dirt and stone of the overworld. Roguelike Dungeons aims to provide an alternative progression path to the early game, as well as something fun to do in the late game.
Official listing
- Modrinth page
- modrinth.com/mod/roguelikedungeons
- Owner
- Greymerk
- Published
- 2024-05-09
- Updated on Modrinth
- 2026-09-30
- Facts verified
- 2026-10-15
