ModsFinder

RogueCraft

by SaydaGames

RogueCraft adds a playable Rogue-like dungeon dimension, entered through a Dungeon Run Portal built from chiseled stone bricks and ignited with a Mysterious Shard.

ForgeNeoForgeClient and serverAll rights reserved1.18.2 – 1.20.1

What it does

Players start a run by building the Dungeon Run Portal, placing chiseled stone bricks in a set shape and igniting it with a Mysterious Shard. The run takes place in a dimension of rooms, and each room is generated from a template when a player enters it. A block marks the room as active while the run is in progress and turns it inactive when the dungeon ends or stops.

The mod is built around modpack authors. Dungeons are shaped through a combination of configuration files and datapacks, which lets a pack define its own rooms, structures and layout instead of using a fixed set. Keystone generates four different rooms per direction, north, south, west and east, so a pack author can check that each room generates correctly in every direction by adjusting the placement function for that direction.

RogueCraft is published for Forge and NeoForge, with files for 1.18.2 – 1.20.1 and the latest build b1.1.1 for 1.20.1. Installation covers the server and each player's game. The code is licensed as All rights reserved and is not open source.

Key features

  1. Rogue-like dungeon dimension

    A dimension of connected rooms that players explore in a single run, with the layout changing between runs.

  2. Dungeon Run Portal

    A portal of chiseled stone bricks that starts a run, ignited with a Mysterious Shard item.

  3. Active room block

    A block placed at the center of a room marks it as active while a dungeon is running and resets it once the run ends.

  4. Datapack-driven dungeon packs

    Dungeon packs combine configuration files and datapacks with structures, and the mod ships an example pack to follow.

Compatibility

Latest build for each game version and loader.

No stable releases
Every published file is a beta or alpha build.
1.20.1b1.1.1b1.1.1
1.19.4b1.1.1Not available
1.19.2b1.1.1Not available
1.18.2b1.1.1Not available
ReleaseBetaAlphaNot available

Only full game releases are shown. This mod publishes no snapshot builds.

Use cases

Building a custom dungeon pack

A pack author defines regular rooms and boss rooms under a namespace, using the provided template for level 1 rooms.

Testing room placement

Rooms larger than one grid cell must follow the grid format, with the active block set manually at the center of the extended grid.

Who it’s for: RogueCraft suits players who want run-based dungeon play and modpack authors who build their own dungeons with datapacks and configuration files.

Questions

Does RogueCraft need to be installed on the server?

Yes. Installation covers the server and each player's game.

Which loaders does RogueCraft support?

The mod is published for Forge and NeoForge, with files for 1.18.2 – 1.20.1.

How is a custom dungeon pack made?

A pack combines configuration files and datapacks with structures. The mod provides an example pack and a template with basic rooms and boss rooms.

In the catalog

RogueCraft is one of 19,031 Adventure mods on ModsFinder, and one of 10,478 Adventure mods for Forge. 34,764 mods support Minecraft 1.20.1.

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What the author says

Welcome to RogueCraft, a Rogue-like mod for Minecraft adds a fully playable Rogue-like dungeon dimension! The mod is designed with modpack authors in mind as this mod aims to be fully customizable with what I call "dungeon packs" that are datapacks combined with the mod's config in a specific way. which adds a fully…
SaydaGames, on the Modrinth page

Official listing

Owner
SaydaGames
Published
2023-07-12
Updated on Modrinth
2024-01-20
Facts verified
2026-10-15

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