ModsFinder

Region Mod

by uOrb

Region Mod lets server owners mark areas as protected regions, with smaller subregions inside them for individual plots.

FabricServer-side onlyMIT License1.21.4 – 26.1.2

What it does

Region Mod is a Fabric server mod for protecting areas from unauthorized building, breaking and interacting. Server owners create a region with the region create command and remove one with region remove. When a player acts inside a protected area, the mod checks whether that player is inside a region or subregion and blocks the action unless the player owns it. Interactions such as opening doors, chests and buttons are covered as well.

Subregions sit inside regions and override them, which suits individual plots within a larger protected area. Each subregion is owned by a player identified by UUID, and region data is saved automatically through PersistentState. Players with permission level 4 can bypass the protection. Server owners install it, and players connect with no copy of their own. Region Mod is released under the MIT License and is not open source; it targets 1.21.4 and 26.1.2, with 1.2.0 for 26.1.2 as the latest file.

Key features

  1. Regions and subregions

    Protected regions can hold smaller subregions, so a single large area can contain owned plots.

  2. Owner-based access

    Each subregion is tied to a player UUID, and only that owner may build, break or interact inside it.

  3. Admin bypass

    Operators with permission level 4 can act inside protected areas, for moderation and maintenance.

  4. Automatic saving

    Region and subregion data is stored with PersistentState and kept without manual saving.

Compatibility

Latest build for each game version and loader.

26.1.21.2.0
1.21.41.2.0
ReleaseBetaAlphaNot available

Only full game releases are shown. This mod publishes no snapshot builds.

Use cases

Small and medium servers

Server owners of small or medium servers can guard spawn areas, builds and shared spaces with a few commands.

Private worlds

Groups playing on private or community worlds can give each member a subregion for their own plot.

Who it’s for: Server owners and administrators who want simple, lightweight area protection on Fabric servers. Players only need to join the server; the mod is not required on their clients.

How it compares

Full comparison

RegionCast is a Fabric mod that requires the server, with clients optional, and is open source under the MIT License; its files cover 1.21 – 26.3. AreaProtection is server-side only, published for 1.21.11 – 26.2, and is not open source, as its license is All rights reserved. Region Mod shares the server-only environment with AreaProtection and the MIT License with RegionCast, while it targets 1.21.4 and 26.1.2.

ModLoadersGame versionsEnvironmentUpdated
Region ModFabric1.21.4 – 26.1.2Server-side only2026-06-20
RegionCastFabric1.21 – 26.3Server required, client optional2026-10-04
AreaProtectionFabric1.21.11 – 26.2Server-side only2026-09-29

Questions

Does Region Mod need Fabric API?

No required dependency is listed for Fabric.

Do players need Region Mod on their clients?

No. It runs on the server alone, so players need nothing extra to join.

Can a subregion be given to one player?

Yes. Each subregion is owned by a player UUID, and only that owner may build or interact inside it.

In the catalog

Region Mod is one of 8,499 Technology mods on ModsFinder, and one of 4,201 Technology mods for Fabric. 15,189 mods support Minecraft 26.1.2.

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What the author says

RegionMod – A simple and reliable protection system for Fabric servers RegionMod is a lightweight region protection mod designed for Fabric servers. It allows you to create regions and subregions that protect areas from unauthorized building, breaking, or interacting. Perfect for SMPs, community servers, or private…
uOrb, on the Modrinth page

Official listing

Owner
uOrb
Published
2026-01-26
Updated on Modrinth
2026-06-20
Facts verified
2026-10-15

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