Recruits Living Villages
by __bigd
Recruits Living Villages turns the villages of the Recruits faction system into settlements that keep developing while the player is far away.
What it does
Each faction runs a lightweight simulation of its settlement. Population rises as civilians become soldiers, and builders raise additional houses and workshops. Workers earn emeralds, and taxes fill the treasury. Villages expand, fight and grow against other villages on their own, and an army can be rebuilt after losses. Emeralds serve as the single currency, and each village earns them according to how it is taxed.
Nothing is frozen while a chunk is unloaded. When the player walks back, the village is brought up to date to the state the simulation reached, and everyone is restored with their injuries and inventories. The mod needs Villager Recruits, and its addon Recruits Talhanation works alongside it. The mod is for Forge 1.20.1 only, with the latest file 1.1.0 released 2026-08-22, and it runs on client and server.
Key features
Background faction simulation
Settlements advance on their own clock and keep fighting and building even when no player is nearby.
Village growth and taxes
Population grows, workers earn emeralds and taxes fill each village treasury, with promotions for trained soldiers.
Upgradable stone quarry and houses
A new quarry structure improves over time and produces materials, while a second house level fits more residents into less space.
Villages in natural generation
Villages generate where vanilla villages belong, including plains, desert, savanna, snowy taiga, forests and birch forests, and each building fits the local ground.
Crossbowmen with muskets and armour
With Musket Mod, crossbowmen wield muskets at a higher cost, and Epic Knights support gives smiths recruits class-based weapons and armour.
Gallery
Compatibility
Latest build for each game version and loader.
Only full game releases are shown. This mod publishes no snapshot builds.
Requirements
Dependencies declared by the latest file for each loader.
Required 1
Optional 3
Use cases
Long-running survival worlds
Factions keep developing across play sessions, so a settlement left behind grows or falls without the player watching.
Who it’s for: Players who run Recruits factions in long single-player or multiplayer worlds and want the settlements to grow over time. Server owners get the same simulation for every faction on the server.
Questions
Does Living Villages need Villager Recruits?
Does the server need the mod?
Which optional mods add to it?
In the catalog
Recruits Living Villages is one of 2,072 Economy mods on ModsFinder, and one of 1,010 Economy mods for Forge. 34,764 mods support Minecraft 1.20.1.
Similar mods
What the author says
Recruits gives you soldiers you can command. This addon gives them a home worth fighting for. Living Villages turns Recruits factions into settlements that live their own lives. They grow, put their people to work, collect taxes, raise armies, and go to war with each other. Best of all, none of it stops when you walk…
Official listing
- Modrinth page
- modrinth.com/mod/recruits-living-villages
- Owner
- __bigd
- Published
- 2026-07-20
- Updated on Modrinth
- 2026-08-22
- Facts verified
- 2026-10-15
