ModsFinder

RandomDropMod

by Hreggi5

RandomDropMod changes what mobs leave behind, so each kill can drop one item picked from the full creative inventory.

ForgeServer-side onlyMIT License1.20.1

What it does

When a mob dies, it drops a single random item drawn from the full creative inventory instead of its usual loot. The pool includes ordinary blocks and tools, but also restricted entries such as barriers, command blocks, spawn eggs and structure voids. A zombie can leave a netherite sword or a decorative block, and a sheep can leave anything else in the game, so the outcome of a kill is hard to predict.

Mobs no longer drop their normal loot under this mod. Because each drop is unrelated to the mob that produced it, the mod turns ordinary fights into surprises and gives the adventure a more chaotic pace. It is server-side only, so a server can run it and players join without installing anything. The mod is built for Forge 1.20.1 and is released under the MIT License, which is not open source.

Key features

  1. Random mob drops

    Each mob that dies drops one completely random item in place of its normal loot.

  2. Creative inventory pool

    The random drop can be any item from the creative inventory, including restricted blocks.

  3. Default drops replaced

    Mobs no longer drop their usual items, so normal loot is replaced rather than supplemented.

  4. Unpredictable encounters

    Each kill becomes a surprise, which makes fights less predictable and changes how a world plays.

Compatibility

Latest build for each game version and loader.

1.20.11.1.1
ReleaseBetaAlphaNot available

Only full game releases are shown. This mod publishes no snapshot builds.

Use cases

Chaotic adventure maps

Map makers can use random drops to give every fight an unexpected reward.

Replayable survival

Players who want a new experience from familiar mobs can play a world where kills never repeat the same loot.

Who it’s for: Players who want unpredictable fights on a Forge 1.20.1 world, and server owners who want random loot on their server. Because the mod is server-side only, only the server needs to run it.

How it compares

Full comparison

No Creepers is a Forge mod for 1.20.1 that needs to be on the server, with the client optional, and it is not open source under All rights reserved. Random Mob Drops reaches further, with Fabric and Forge files for 1.20.4 – 26.1.2, and it runs on both client and server under All rights reserved. Random Entity Names is server-side only for Forge 1.20.1 and is released under the MIT License, which is not open source.

ModLoadersGame versionsEnvironmentUpdated
RandomDropModForge1.20.1Server-side only2025-11-20
No CreepersForge1.20.1Server required, client optional2025-08-28
Random Mob DropsFabric and Forge1.20.4 – 26.1.2Client and server2026-04-25
Random Entity NamesForge1.20.1Server-side only2025-05-11

Questions

Does RandomDropMod need to be installed on the client?

No. It runs on the server alone, so players need nothing extra to join.

Which Minecraft version does RandomDropMod support?

The mod is published for Forge and targets 1.20.1 only. The latest Forge file is 1.1.1 for 1.20.1, released on 2025-11-20.

Do mobs still drop their normal loot?

No. Mobs drop one random item from the creative inventory instead of their default loot.

In the catalog

RandomDropMod is one of 11,058 Mobs mods on ModsFinder, and one of 6,527 Mobs mods for Forge. 34,764 mods support Minecraft 1.20.1.

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What the author says

RandomDropMod transforms Minecraft into a chaotic, unpredictable adventure by completely overhauling how loot works. Instead of dropping their usual items, every mob now drops one completely random item from the full creative inventory — yes, that includes barriers, command blocks, spawn eggs, structure voids, and…
Hreggi5, on the Modrinth page

Official listing

Owner
Hreggi5
Published
2025-06-06
Updated on Modrinth
2025-11-20
Facts verified
2026-10-15

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