ModsFinder

Project Red Illumination

by MrTJP

Project Red Illumination adds decorative redstone-controlled lighting with its own blooming shaders, and is one module of the wider Project Red collection.

ForgeNeoForgeClient and serverMIT LicenseOpen source1.19.2 – 1.21.1

What it does

The Illumination module supplies lamps that respond to redstone signals and render with a soft glow from custom shaders. Builders can use them as accent lights, signs and room lighting that switch with a circuit rather than with a manual toggle. The module is part of the Project Red family, which is built around improved redstone wiring, logic gates and integrated circuits.

The mod requires CB Multipart, CodeChicken Lib and Project Red Core, so all three must be installed alongside it on Forge or NeoForge. Project Red Illumination runs on client and server, meaning both the server and every player need it. It is open source under the MIT License and has files for 1.19.2, 1.20.1, 1.20.4 and 1.21.1, with the latest NeoForge file being 4.23.0 for 1.21.1.

Key features

  1. Redstone-controlled lamps

    Lighting blocks switch on and off from redstone signals, so a lamp can follow a circuit or a machine's state.

  2. Blooming shader glow

    The lamps use their own bloom shader to produce a glowing halo that stands out in dark builds.

  3. Decorative lighting

    The blocks are intended for accent and room lighting, not only for functional circuits.

  4. Part of Project Red

    The module sits alongside the other Project Red modules, which share a common core library.

Compatibility

Latest build for each game version and loader.

1.21.1Not available4.23.0
1.20.4Not available4.22.0-beta+7
1.20.14.21.04.21.0
1.19.24.19.0-beta+334.19.0-beta+33
ReleaseBetaAlphaNot available

Only full game releases are shown. This mod publishes no snapshot builds.

Requirements

Dependencies declared by the latest file for each loader.

Required 3

Project Red CoreA collection of mods that aim to vastly improved Redstone circuitry with wiring, logic gates, integrated circuits, and more. Heavily inspired by Red Power by Eloraam.
Required
CodeChicken LibContains various libraries for 3D math and transformations, rendering, networking, configs, and much, much more.
Required
CB MultipartAn opensource library for having multiple things in one block space.
Required

Use cases

Lit builds

Lamps placed along walls, signs or tunnels can switch on as a group from one redstone line.

Automated lighting

A lamp can be wired to a sensor or timer circuit so it turns on only when a machine is running.

Who it’s for: Builders who want glowing, redstone-controlled decoration, and players already using the Project Red collection who want lighting that fits its circuit system.

Questions

Does Project Red Illumination need CodeChicken Lib?

Yes. CodeChicken Lib is required, together with CB Multipart and Project Red Core, and all three must be installed for the mod to load.

Does the server need Project Red Illumination?

Yes. The server and every player need the mod installed.

Which game versions have files?

Files exist for 1.19.2, 1.20.1, 1.20.4 and 1.21.1. The latest Forge file is 4.21.0 for 1.20.1, and the latest NeoForge file is 4.23.0 for 1.21.1.

In the catalog

Project Red Illumination is one of 8,499 Technology mods on ModsFinder, and one of 4,122 Technology mods for Forge. 32,366 mods support Minecraft 1.21.1.

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What the author says

Project Red is a collection of mods that aim to vastly improved Redstone circuitry with wiring, logic gates, integrated circuits, and more. Heavily inspired by Red Power by Eloraam. This is the Illumination module. It adds visually appealing redstone-controlled lighting with their own special blooming shaders.
MrTJP, on the Modrinth page

Official listing

Owner
MrTJP
Published
2024-12-24
Updated on Modrinth
2026-07-25
Facts verified
2026-10-15

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