ModsFinder

Phantoms in the End

by bsharou

Phantoms in the End changes where phantoms spawn, moving them from the Overworld to the End and leaving the rest of their behaviour as it is.

FabricClient and serverMIT LicenseOpen source1.21.4 – 26.2

What it does

Phantoms stop spawning in the Overworld and begin spawning in the End instead. The mod needs the minecraft:spawn_phantoms gamerule enabled, which the Overworld case in vanilla depends on. Phantoms keep their usual AI, so their attacks and movement are unchanged, and only the places and conditions where they appear are altered.

The spawn chance is gated on the player not having slept for three in-game days, and it grows the longer the player goes without rest. Local difficulty also affects how many phantoms appear at once. The mod is a simple change to spawning, and the author notes it is likely to be compatible with other mods that adjust phantom spawning.

The mod is client and server, so the server and every player need it. It is released under the MIT License and is open source, and it requires Fabric API. Files are published for Fabric only, with the most recent build, 1.0.2+26.2.X, for 26.2, published on 2026-06-22.

Key features

  1. Overworld spawns removed

    Phantoms no longer appear in the Overworld, so nights without sleep there stop producing them.

  2. End spawns added

    Phantoms spawn in the End instead, using the same rest-based spawn timer as the original mechanic.

  3. Rest-based spawn chance

    The chance rises the longer a player goes without sleep, and only starts once three game days have passed.

  4. Local difficulty scaling

    Local difficulty influences how many phantoms spawn, so counts vary with the place and the time.

Compatibility

Latest build for each game version and loader.

26.x4 of 4 versions with builds
26.21.0.2+26.2.X
26.1.21.0.2+26.1.X
26.1.11.0.2+26.1.1
26.11.0.2+26.1
1.21.x8 of 8 versions with builds
1.21.111.0.2+1.21.11
1.21.101.0.2
1.21.91.0.2
1.21.81.0.1
1.21.71.0.1
1.21.61.0.1
1.21.51.0.1
1.21.41.0.1
ReleaseBetaAlphaNot available

Only full game releases are shown. This mod publishes no snapshot builds.

Requirements

Dependencies declared by the latest file for each loader.

Required 1

Fabric APILightweight and modular API providing common hooks and intercompatibility measures utilized by mods using the Fabric toolchain.
Required

Use cases

Who it’s for: Players and server owners who want phantoms removed from the Overworld and placed in the End. Because the mod changes only where and when phantoms spawn, it suits those who want the rest of the mob's behaviour unchanged.

Questions

Does Phantoms in the End need Fabric API?

Yes. Fabric API is a required dependency, and the mod is published for Fabric only.

Does the server need the mod installed?

Yes. Every player and the server need a copy of the mod.

Which game versions have files for this mod?

Files exist for 1.21.4 – 1.21.11 and for 26.1, 26.1.1, 26.1.2 and 26.2, twelve release versions in total.

Does the gamerule setting affect the mod?

Yes. The mod requires the minecraft:spawn_phantoms gamerule to be enabled, as the original Overworld spawning did.

In the catalog

Phantoms in the End is one of 11,058 Mobs mods on ModsFinder, and one of 5,189 Mobs mods for Fabric. 13,894 mods support Minecraft 26.2.

More from bsharou

All projects

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What the author says

This is a simple Mod that moves Phantoms from the Overworld to the End. Note: This mod is likely not compatible with any other mod that adjusts Phantom spawning
bsharou, on the Modrinth page

Official listing

Owner
bsharou
Published
2025-04-18
Updated on Modrinth
2026-06-22
Facts verified
2026-10-15

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