Phantoms in the End
by bsharou
Phantoms in the End changes where phantoms spawn, moving them from the Overworld to the End and leaving the rest of their behaviour as it is.
What it does
Phantoms stop spawning in the Overworld and begin spawning in the End instead. The mod needs the minecraft:spawn_phantoms gamerule enabled, which the Overworld case in vanilla depends on. Phantoms keep their usual AI, so their attacks and movement are unchanged, and only the places and conditions where they appear are altered.
The spawn chance is gated on the player not having slept for three in-game days, and it grows the longer the player goes without rest. Local difficulty also affects how many phantoms appear at once. The mod is a simple change to spawning, and the author notes it is likely to be compatible with other mods that adjust phantom spawning.
The mod is client and server, so the server and every player need it. It is released under the MIT License and is open source, and it requires Fabric API. Files are published for Fabric only, with the most recent build, 1.0.2+26.2.X, for 26.2, published on 2026-06-22.
Key features
Overworld spawns removed
Phantoms no longer appear in the Overworld, so nights without sleep there stop producing them.
End spawns added
Phantoms spawn in the End instead, using the same rest-based spawn timer as the original mechanic.
Rest-based spawn chance
The chance rises the longer a player goes without sleep, and only starts once three game days have passed.
Local difficulty scaling
Local difficulty influences how many phantoms spawn, so counts vary with the place and the time.
Gallery
Compatibility
Latest build for each game version and loader.
26.x4 of 4 versions with builds
1.21.x8 of 8 versions with builds
Only full game releases are shown. This mod publishes no snapshot builds.
Requirements
Dependencies declared by the latest file for each loader.
Required 1
Use cases
Who it’s for: Players and server owners who want phantoms removed from the Overworld and placed in the End. Because the mod changes only where and when phantoms spawn, it suits those who want the rest of the mob's behaviour unchanged.
Questions
Does Phantoms in the End need Fabric API?
Does the server need the mod installed?
Which game versions have files for this mod?
Does the gamerule setting affect the mod?
In the catalog
Phantoms in the End is one of 11,058 Mobs mods on ModsFinder, and one of 5,189 Mobs mods for Fabric. 13,894 mods support Minecraft 26.2.
More from bsharou
Similar mods
What the author says
This is a simple Mod that moves Phantoms from the Overworld to the End. Note: This mod is likely not compatible with any other mod that adjusts Phantom spawning
Official listing
- Modrinth page
- modrinth.com/mod/phantoms-in-the-end
- Owner
- bsharou
- Published
- 2025-04-18
- Updated on Modrinth
- 2026-06-22
- Facts verified
- 2026-10-15
