ModsFinder

Phantom Schedule

by Junner1st

Phantom Schedule lets server owners set the real-world hours when phantoms can spawn, using a configured timezone and optional holiday dates.

FabricServer-side onlyMIT LicenseOpen source26.2

What it does

The mod is a Fabric server-side mod for 26.2. It keeps vanilla phantom spawning and the advancement progress limit in place, and adds a schedule that decides when phantoms may appear. Only the server needs it, so players join without installing anything.

Each window uses HH:mm 24-hour real-world time, and a window can pass midnight, so 19:00 to 06:00 covers 7 PM through 5:59 AM. Setting zone to system makes the server use its own machine timezone, and a Java ZoneId like Asia/Taipei or America/New_York can be entered instead. Holidays form a comma-separated allow-list, where MM-dd repeats every year and yyyy-MM-dd names one specific date.

Changes to the phantom spawn rules are picked up automatically when the config file changes, so a server reload is not needed. Phantom Schedule is open source under the MIT License and is published for 26.2 only, with a source code repository and an issue tracker.

Key features

  1. Real-world spawn window

    Phantoms spawn only during a start and end time set in 24-hour HH:mm format, matched to real-world clock time.

  2. Midnight-crossing windows

    A window can run past midnight, so an evening start with an early morning end is handled without splitting it.

  3. Timezone selection

    The server machine's timezone is used by default, or a specific Java ZoneId can be set for the schedule.

  4. Holiday allow-list

    Holidays can be listed as annual MM-dd dates or single yyyy-MM-dd dates to allow phantoms on those days.

Compatibility

Latest build for each game version and loader.

26.21.0.0+26.2
ReleaseBetaAlphaNot available

Only full game releases are shown. This mod publishes no snapshot builds.

Use cases

Who it’s for: Server owners who want phantom spawns tied to real-world hours rather than in-game time, and who still want vanilla advancement progress kept intact.

How it compares

Full comparison

Phantom Switch is client and server, under the MIT License, and published for 1.21 – 26.3, so both sides need it. Phantoms in the End is also client and server and open source under the MIT License, with files for 1.21.4 – 26.2, but it targets phantoms in the End rather than scheduling. BetterPhantoms is server-side only and All rights reserved, with a file for 1.21.5 only. Phantom Schedule is server-side only, open source under the MIT License, and built for 26.2 alone.

ModLoadersGame versionsEnvironmentUpdated
Phantom ScheduleFabric26.2Server-side only2026-08-09
Phantom SwitchFabric1.21 – 26.3Client and server2026-09-17
Phantoms in the EndFabric1.21.4 – 26.2Client and server2026-06-22
BetterPhantomsFabric1.21.5Server-side only2025-04-25

Questions

Does Phantom Schedule need to be installed on clients?

No. Players join without it, since only the server has to run the mod.

Which game version does Phantom Schedule support?

The mod is published for 26.2 only, with the latest Fabric file 1.0.0+26.2 dated 2026-08-09.

Do config changes require a server restart?

No. Changes to the phantom spawn rules are checked and picked up automatically when the config changes, so a server reload is not needed.

In the catalog

Phantom Schedule is one of 11,058 Mobs mods on ModsFinder, and one of 5,189 Mobs mods for Fabric. 13,894 mods support Minecraft 26.2.

Similar mods

What the author says

I still want to achieve all advancements on my SMP, but I do not want phantoms every night. This Fabric server-side mod keeps vanilla phantom spawning behavior available for advancement progress, while limiting phantoms to real-world night or configured holidays. start and end use HH:mm 24-hour real-world time…
Junner1st, on the Modrinth page

Official listing

Owner
Junner1st
Published
2026-08-09
Updated on Modrinth
2026-08-09
Facts verified
2026-10-15

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