Persistent Hunger
by XunaBerry
Persistent Hunger keeps a player's food bar and saturation from resetting when they die, so food stock carries through a respawn.
What it does
Normally a death in vanilla Minecraft empties the hunger bar, which makes dying a quick way to reset food. This mod keeps the hunger and saturation levels across death, so the food situation a player had before dying is still there after respawning, and food has to be managed even after a death.
Server owners can set a minimum and a maximum for both hunger and saturation on respawn. A player will never respawn with less hunger or saturation than the minimum, nor with more than the maximum, which allows fixed starting values to be chosen. The mod is server-side only, so players join without installing anything, and the server needs Forge or NeoForge to run it. Files are published for 1.20.1 and 1.21.1, with 1.1 as the latest build for each loader, released under CC0 1.0 Universal and not open source.
The mod credits Based Hunger Persistence by squeek502 as the basis of its idea, and it is listed in the Food and Adventure categories.
Key features
Hunger kept through death
The hunger and saturation levels stay as they were before death instead of resetting to a full or empty bar.
Minimum hunger on respawn
Server owners can set a floor for hunger, so no player respawns below the chosen value.
Maximum hunger on respawn
A ceiling for hunger can be set, so respawning players never receive more food than the configured limit.
Minimum and maximum saturation
Saturation has its own floor and ceiling on respawn, applied on the same terms as hunger.
No death food reset
Dying no longer offers a way to reset the hunger bar, which stops the death-and-eat loop.
Compatibility
Latest build for each game version and loader.
Only full game releases are shown. This mod publishes no snapshot builds.
Use cases
Who it’s for: Server owners and survival players who want food to stay a limited resource through death. Since only the server needs the mod, players on a server that runs it do not install anything.
How it compares
Time Go Up, Hunger Go Down is server required with client optional, under All rights reserved, and is published for Forge and NeoForge across 1.20.1 – 1.21.1, so it changes hunger over time rather than at death. Food Needed To Respawn At Bed is client and server, under a Creative Commons Attribution Non Commercial 4.0 license, and is published only for Forge 1.20.1, tying respawn to a food requirement at the bed. Ban Hunger Value is client and server under the MIT License and supports only Forge 1.20.1.
| Mod | Loaders | Game versions | Environment | Updated |
|---|---|---|---|---|
| Persistent Hunger | Forge and NeoForge | 1.20.1 – 1.21.1 | Server-side only | 2026-09-08 |
| Time Go Up, Hunger Go Down | Forge and NeoForge | 1.20.1 – 1.21.1 | Server required, client optional | 2025-08-25 |
| Food Needed To Respawn At Bed | Forge | 1.20.1 | Client and server | 2025-09-23 |
| Ban Hunger Value | Forge | 1.20.1 | Client and server | 2026-03-21 |
Questions
Does Persistent Hunger need to be installed on the client?
Which loaders does Persistent Hunger support?
Can the hunger values on respawn be fixed?
In the catalog
Persistent Hunger is one of 6,151 Food mods on ModsFinder, and one of 3,337 Food mods for Forge. 32,366 mods support Minecraft 1.21.1.
More from XunaBerry
Similar mods
What the author says
In vanilla Minecraft, dying is an easy way to reset your hunger bar. Persistent Hunger fixes this loop. Now, your hunger and saturation levels persist across death, forcing you to manage your food resources even after respawning. Based on Hunger Persistence by squeek502.
Official listing
- Modrinth page
- modrinth.com/mod/persistenthunger
- Owner
- XunaBerry
- Published
- 2025-12-02
- Updated on Modrinth
- 2026-09-08
- Facts verified
- 2026-10-15
