Peaceful Surface
by doctolov
Peaceful Surface stops hostile mobs from spawning on the Overworld surface unless a block is in total darkness, so players on open ground at night see no monsters.
What it does
Hostile mobs appear only where light level is 0, such as caves and enclosed spaces with no lamps. Night-time moonlight also prevents spawns on open ground. The change applies only to the Overworld. Nether and End spawning follows the normal rules, and slimes, swamps and superflat worlds are unaffected. The mod runs on Fabric for 26.1.2 and 26.3, and it is needed on both client and server, so the server and every player install it. It is released under the MIT License and is not open source.
Key features
Darkness-only spawning
Hostile mobs appear only where light level is 0, such as caves and enclosed unlit spaces.
Moonlight counts as light
Night-time moonlight prevents monsters from spawning on the open surface.
Overworld only
The rule changes only Overworld spawning, while the Nether and End keep standard behavior.
Compatibility
Latest build for each game version and loader.
Only full game releases are shown. This mod publishes no snapshot builds.
In the catalog
Peaceful Surface is one of 29,952 Game mechanics mods on ModsFinder, and one of 19,630 Game mechanics mods for Fabric. 8,071 mods support Minecraft 26.3.
Similar mods
What the author says
Monsters can only spawn in complete darkness at a light level of ≤0 (caves, unlit areas). Moonlight at night counts as a light source and therefore prevents monster spawning. This only applies to the Overworld. The Nether and the End are not affected — monster spawning there follows normal rules. Slimes in swamps (or…
Official listing
- Modrinth page
- modrinth.com/mod/peaceful-surface
- Owner
- doctolov
- Published
- 2026-05-30
- Updated on Modrinth
- 2026-10-03
- Facts verified
- 2026-10-15