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Peaceful Surface

by doctolov

Peaceful Surface stops hostile mobs from spawning on the Overworld surface unless a block is in total darkness, so players on open ground at night see no monsters.

FabricClient and serverMIT License26.1.2 – 26.3

What it does

Hostile mobs appear only where light level is 0, such as caves and enclosed spaces with no lamps. Night-time moonlight also prevents spawns on open ground. The change applies only to the Overworld. Nether and End spawning follows the normal rules, and slimes, swamps and superflat worlds are unaffected. The mod runs on Fabric for 26.1.2 and 26.3, and it is needed on both client and server, so the server and every player install it. It is released under the MIT License and is not open source.

Key features

  1. Darkness-only spawning

    Hostile mobs appear only where light level is 0, such as caves and enclosed unlit spaces.

  2. Moonlight counts as light

    Night-time moonlight prevents monsters from spawning on the open surface.

  3. Overworld only

    The rule changes only Overworld spawning, while the Nether and End keep standard behavior.

Compatibility

Latest build for each game version and loader.

26.31.0.1
26.1.21.0.0
ReleaseBetaAlphaNot available

Only full game releases are shown. This mod publishes no snapshot builds.

In the catalog

Peaceful Surface is one of 29,952 Game mechanics mods on ModsFinder, and one of 19,630 Game mechanics mods for Fabric. 8,071 mods support Minecraft 26.3.

Similar mods

What the author says

Monsters can only spawn in complete darkness at a light level of ≤0 (caves, unlit areas). Moonlight at night counts as a light source and therefore prevents monster spawning. This only applies to the Overworld. The Nether and the End are not affected — monster spawning there follows normal rules. Slimes in swamps (or…
doctolov, on the Modrinth page

Official listing

Owner
doctolov
Published
2026-05-30
Updated on Modrinth
2026-10-03
Facts verified
2026-10-15

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