ModsFinder

Passive Mobs

by Sedushi

Passive Mobs lets each player set how aggressive mobs are toward them, so players on one NeoForge server can choose different difficulty levels.

NeoForgeServer-side onlyMIT LicenseOpen source1.21.10

What it does

Players choose their own aggression level for mobs, and mobs behave normally toward a player who has chosen the default setting. A player who has chosen a passive setting is ignored by mobs until that player attacks one, and mobs cannot be damaged by a player who has chosen to ignore them. Because the setting is per player, one server can host a hard difficulty for experienced players and a gentler one for less skilled friends.

Starvation and other non-mob damage remain governed by the server's difficulty setting; the mod only alters how individual mobs respond to each player. The mod is server-side only and is published for NeoForge 1.21.10, with the 1.0.3 build dated 2025-12-22. It is released under the MIT License and is open source, and its source code and issue tracker are public.

Key features

  1. Per-player aggression

    Each player sets an aggression level for mobs, independent of the levels other players on the same server have chosen.

  2. Passive until attacked

    Mobs ignore a player on a passive setting until that player attacks one of them.

  3. Ignored mobs take no damage

    A player who has chosen to ignore mobs cannot damage them, which keeps those encounters non-combat.

  4. Mixed difficulty on one server

    Players of different skill can share a server, each playing at the difficulty they choose.

Compatibility

Latest build for each game version and loader.

1.21.101.0.3
ReleaseBetaAlphaNot available

Only full game releases are shown. This mod publishes no snapshot builds.

Use cases

Mixed-skill friend groups

Experienced players can keep hard mobs while less skilled friends play on the same server with passive settings.

Relaxed building sessions

A player can build or explore without worrying about mobs, while other players on the server keep the normal threat.

Who it’s for: Server owners who host players of different skill levels, and players who want to set their own mob difficulty on a shared server.

How it compares

Full comparison

Always Hostile Animals is a server-side only NeoForge mod for 1.21 – 1.21.10 under All rights reserved, and it is not open source. Normal Damage│普通傷害 works on Fabric, Forge, NeoForge and Quilt for 1.21.5 – 1.21.11, is open source under the MIT License, and is server required with an optional client. Passive Mobs runs on the server alone and is open source under the MIT License for NeoForge 1.21.10 only.

ModLoadersGame versionsEnvironmentUpdated
Passive MobsNeoForge1.21.10Server-side only2025-12-22
Always Hostile AnimalsNeoForge1.21 – 1.21.10Server-side only2025-11-15
Normal Damage│普通傷害Fabric, Forge, NeoForge and Quilt1.21.5 – 1.21.11Server required, client optional2026-04-29

Questions

Does Passive Mobs need to be installed on the client?

No. The mod is server-side only, so players join the server without installing it.

Which loader and version does Passive Mobs support?

Passive Mobs is published for NeoForge and for Minecraft 1.21.10 only.

Does the per-player setting change hunger or other damage?

No. Hunger and damage from non-mob sources still follow the server difficulty level.

In the catalog

Passive Mobs is one of 11,058 Mobs mods on ModsFinder, and one of 4,974 Mobs mods for NeoForge. 15,569 mods support Minecraft 1.21.10.

Similar mods

What the author says

This mod allows players to set their own aggression levels for mobs. Allowing different players to have their own experiences on the same server. Want to play on hard difficulty but have your less skilled friends still play on the same server? This mod is for you! You can play on hard while they don't have to worry…
Sedushi, on the Modrinth page

Official listing

Owner
Sedushi
Published
2025-12-13
Updated on Modrinth
2025-12-22
Facts verified
2026-10-15

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