Always Hostile Animals
Always Hostile Animals makes normally passive, neutral mobs such as cows, pigs, sheep and chickens attack players they can see, so survival worlds lose their safe livestock.
What it does
Creatures that are passive or neutral by default become aggressive toward players in sight. Livestock such as cows and goats, along with horses, llamas, rabbits and parrots, are among the vanilla animals affected, and modded creatures that use the CREATURE, AMBIENT or WATER categories can be targeted as well. Attack goals are added to each mob's existing AI at runtime, so the original behavior of the mob is kept.
The mod sets an attack damage attribute on non-monster mobs that lack one, and it leaves hostile monsters such as zombies and skeletons unchanged. Miscellaneous entities like boats, minecarts, projectiles and items are not affected. The mod is built for NeoForge and runs only on the server, so players join without installing it, and it works on dedicated servers. A toggle to disable the effect is planned, and aquatic AI and fish behavior are listed as later work.
Key features
Instant aggression
Passive and neutral animals switch to attacking players as soon as a player comes into their sight.
Injected attack goals
Attack goals are added to each mob's AI without replacing the goals it already has.
Attack damage attribute
Non-monster mobs that lack a generic attack damage attribute receive one, so they can deal damage.
Mod creature support
Modded animals in the CREATURE, AMBIENT and WATER categories are handled along with vanilla livestock.
Compatibility
Latest build for each game version and loader.
1.21.x11 of 11 versions with builds
Only full game releases are shown. This mod publishes no snapshot builds.
Use cases
Hardcore and chaos challenges
Survival and hardcore playthroughs where no mob is safe to approach, and where livestock becomes a threat.
Dedicated server play
Server owners add the effect to a shared world, and players need nothing installed on their own game.
Who it’s for: Survival players who want an unpredictable world, and server owners running hardcore or challenge games on NeoForge.
How it compares
Passive Mobs is server-side only, open source under the MIT License and published for NeoForge 1.21.10, so it targets the same mob type on a narrower version. Center of the World needs the server and is licensed as All rights reserved, with NeoForge files for 1.21.8 – 1.21.10. Always Hostile Animals is also server-side only, and is not open source.
| Mod | Loaders | Game versions | Environment | Updated |
|---|---|---|---|---|
| Always Hostile Animals | NeoForge | 1.21 – 1.21.10 | Server-side only | 2025-11-15 |
| Passive Mobs | NeoForge | 1.21.10 | Server-side only | 2025-12-22 |
| Center of the World | NeoForge | 1.21.8 – 1.21.10 | Server required, client optional | 2025-12-08 |
Questions
Does Always Hostile Animals need to be installed on the client?
Does the mod change zombies and skeletons?
Which NeoForge versions are supported?
In the catalog
Always Hostile Animals is one of 11,058 Mobs mods on ModsFinder, and one of 4,974 Mobs mods for NeoForge. 15,569 mods support Minecraft 1.21.10.
More from Klaus_Ferrano
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What the author says
All passive and neutral mobs become instantly hostile! This mod turns cows, pigs, sheep, chickens, horses, goats, llamas, rabbits, parrots and many more (including modded creatures) into aggressive attackers that target players on sight. Perfect for chaos survival challenges, hardcore playthroughs, or servers where…
Official listing
- Modrinth page
- modrinth.com/mod/always-hostile-animals
- Owner
- Klaus_Ferrano
- Published
- 2025-11-15
- Updated on Modrinth
- 2025-11-15
- Facts verified
- 2026-10-15
