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Particular Plants

by Sofa_King

Particular Plants restricts where crops can be placed and grown, so plants only appear in the biomes that spawn them, according to a Forge config file.

ForgeClient and serverMIT License1.20.1

What it does

Particular Plants limits planting to the biomes where a plant naturally spawns. A plant placed outside those biomes fails to grow, and the item used to place it is still consumed. Placement and growth rules are set through a configurable config file, so server owners decide how strict the restriction is.

The option that governs crops stays off unless another mod adds crop features, such as wild crops. Players who build farms in unusual biomes will find the planting rule applies to the plants they use, with no change to how the plants themselves behave.

The mod runs on Forge 1.20.1 only, and it is released under the MIT License without being open source. The server and every player need the mod installed. The latest file is 0.0.1 for 1.20.1, published on 2025-10-26.

Key features

  1. Biome-locked planting

    Plants can only be placed in the biomes where they spawn, which keeps crops tied to their natural regions.

  2. Placement restriction

    A setting in the config file restricts where plants can be placed, so placement outside the allowed biomes is blocked.

  3. Growth restriction

    A separate setting restricts growing, so plants placed in the wrong place do not mature even if they were planted.

  4. Consumed items on failure

    Items used for planting are still consumed when placement or growth fails, so the rule applies to the attempt itself.

Compatibility

Latest build for each game version and loader.

1.20.10.0.1
ReleaseBetaAlphaNot available

Only full game releases are shown. This mod publishes no snapshot builds.

Use cases

Biome-specific farming

Survival worlds where crops should match their biomes, so farms in a desert or a jungle use the plants that grow there.

Server-side rule setting

Server owners who want to enforce planting rules for every player through the shared config file.

Who it’s for: Players and server owners who want crops and plants to follow the biomes they naturally grow in, rather than growing anywhere.

How it compares

Full comparison

Epic RPG: InCombat is a Forge mod for 1.20.1 under All rights reserved, and it is not open source. Its environment is client and server. Legendary Farming is also a Forge mod for 1.20.1, under All rights reserved and not open source, with client and server environment. Particular Plants focuses on restricting placement and growth to biomes, rather than adding new farming content.

ModLoadersGame versionsEnvironmentUpdated
Particular PlantsForge1.20.1Client and server2025-10-26
Epic RPG: InCombatForge1.20.1Client and server2026-02-19
Legendary FarmingForge1.20.1Client and server2026-08-11

Questions

Does Particular Plants need to be installed on both sides?

Yes. Servers that run it need every player to install it too.

Why are plants not growing in a biome?

The mod restricts growth to the biomes where a plant spawns. A plant placed elsewhere fails to grow, and the item used is still consumed.

Can the planting rules be changed?

Yes. Placement and growth rules are set through a configurable config file, and the crop option stays off unless another mod adds crop features.

In the catalog

Particular Plants is one of 19,031 Adventure mods on ModsFinder, and one of 10,478 Adventure mods for Forge. 34,764 mods support Minecraft 1.20.1.

Similar mods

What the author says

The Crop option should remain false unless you have another mod that add crop features like wild crops. Items are still consumed when a placement or growth fails.
Sofa_King, on the Modrinth page

Official listing

Owner
Sofa_King
Published
2025-10-26
Updated on Modrinth
2025-10-26
Facts verified
2026-10-15

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