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Pain Scale

by Garkatron

Pain Scale is a BTA Babric mod for b1.7.3 that ties difficulty to a player's progress, adding points that raise enemy strength and grant extra health.

BTA BabricClient and serverCreative Commons Attribution Non Commercial 4.0b1.7.3

What it does

Points are earned by defeating enemies and surviving days, and they drive a dynamic difficulty system. As the total grows, enemies hit harder and carry more health, so combat asks more of the player over time. Dying costs points, which makes each survival choice matter.

Extra health points are granted through achievements tied to gameplay, letting a player go past the default health limit. Players can adjust the settings to suit their preferences, since the mod offers several configuration options. Pain Scale requires HalpLibe to run, and it is published for BTA Babric on b1.7.3 with snapshot builds available. It runs on client and server, so a server and every player need it. The code is available publicly, and the mod is released under the Creative Commons Attribution Non Commercial 4.0 license, which means it is not open source.

Key features

  1. Point-based progression

    Points come from killing enemies and surviving days, and they raise the difficulty level as the total climbs.

  2. Stronger and tougher enemies

    Enemy attacks deal more damage and enemies gain more health, so fights grow harder the further a player advances.

  3. Death penalty

    Dying removes points, so survival decisions carry a cost and players have a reason to play carefully.

  4. Health point progression

    Achievements earned through play grant additional health bars beyond the default limit.

No per-version build data
Modrinth lists game versions for this project (b1.7.3), but the source data has no build per game version and loader, so the compatibility grid is not shown.

Requirements

Dependencies declared by the latest file for each loader.

Required 1

HalpLibeHelper library for the "Better Than Adventure!" fork-mod.
Required

Use cases

Long survival runs

Points accumulate over many days, so a long world gradually shifts from mild to demanding.

Adjusted challenge

Configuration options let a player tune how sharply the difficulty rises.

Who it’s for: Players of Better Than Adventure who want survival to get harder as their progress grows, and server owners who want difficulty that responds to play.

How it compares

Full comparison

Boneful is a client and server BTA Babric mod for b1.7.3 under the Creative Commons Attribution 4.0 license, and it is not open source. Caves and Cliffs-BTA is a client and server BTA Babric mod for b1.7.3 under the CC0 1.0 Universal license and is open source. Pain Scale, by contrast, is also client and server but is not open source, and it is licensed under Creative Commons Attribution Non Commercial 4.0.

ModLoadersGame versionsEnvironmentUpdated
Pain ScaleBTA Babricb1.7.3Client and server2025-11-01
boneful [BTA]BTA Babric1.7.3Client and server2025-05-28
Caves and Cliffs-BTABTA Babricb1.7.3Client and server2026-01-25

Questions

Does Pain Scale need HalpLibe?

Yes. HalpLibe is a required dependency and must be installed alongside Pain Scale.

Does the server need Pain Scale?

Yes. A server running it needs every connecting player to have it too.

Which game version does Pain Scale support?

Pain Scale is published for b1.7.3 only, on the BTA Babric loader.

In the catalog

Pain Scale is one of 11,058 Mobs mods on ModsFinder. 567 mods support Minecraft b1.7.3.

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What the author says

Customize your gameplay experience with flexible configuration options tailored to your preferences.
Garkatron, on the Modrinth page

Official listing

Owner
Garkatron
Published
2025-06-30
Updated on Modrinth
2025-11-01
Facts verified
2026-10-15

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