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Origins: Analgin Monster

by Royzi

Analgin Monster is a Fabric and Forge origin add-on in which damage taken builds a Pain resource that the character then spends on healing, invulnerability and combat boosts.

FabricForgeClient and serverMIT License1.20.1

What it does

Taking damage adds a fixed amount of Pain per hit, and a stronger hit adds more, up to a maximum of 100. Pain drains only when it is spent, and it can be refilled only by taking damage or by using special items the mod implements. Passive abilities convert a portion of incoming damage into Pain, and Pain regeneration spends 5 Pain at a time to restore one heart whenever health is full and Pain is at least 30. Dropping to 0 Pain starts withdrawal, which takes a heart every second until new Pain arrives, while reaching 100 applies poison and weakness until Pain falls below 100.

The race requires the player to balance accumulating Pain against spending it, because both extremes carry consequences. Its active abilities are bound to keys: Heal Pulse (G, 30 Pain) heals players within 10 blocks by 5 hearts, Pill Form (V, 20 Pain) makes the player tiny with complete invulnerability for 5 seconds, and Pain Boost (B, 40 Pain) grants a short burst of strength and speed. Analgin Monster requires Origins and Pehkui, and it runs on client and server under the MIT License. Its files target 1.20.1 only, for Fabric and Forge.

Key features

  1. Pain gauge

    Pain is shown as a red bar that ranges from 0 to 100 and is displayed alongside the player's other status indicators.

  2. Pain absorption

    Part of every hit taken is turned into Pain, and heavier hits grow the gauge more than light ones.

  3. Heal Pulse

    A primary active ability that heals nearby players within 10 blocks, shown with green particles, XP orb and sound effects.

  4. Pill Form

    A secondary active ability that shrinks the player for 5 seconds with complete invulnerability, marked by dragon breath particles.

  5. Pain Boost

    A tertiary active ability that grants a short burst of strength and speed at the cost of 40 Pain.

Compatibility

Latest build for each game version and loader.

1.20.11.0.01.0.0
ReleaseBetaAlphaNot available

Only full game releases are shown. This mod publishes no snapshot builds.

Requirements

Dependencies declared by the latest file for each loader.

Required 2

PehkuiLets you change the size of most entities, shrinking their scale smaller or growing them larger
Required
OriginsPlayers choose an Origin at the beginning of the game to gain benefits and drawbacks
Required

Optional 1

Origins (Forge)This is an unofficial forge port of the Origins mod for fabric
Optional

Questions

Does Analgin Monster need Origins and Pehkui?

Yes. Origins and Pehkui are both required dependencies, so both must be installed alongside Analgin Monster.

Does Analgin Monster have to be installed on the server?

Yes. A server running it needs every connecting player to have it too.

Which loaders does Analgin Monster support?

Fabric and Forge. Both have files for 1.20.1 released on 2026-03-13, and Origins is optional on Forge.

In the catalog

Origins: Analgin Monster is one of 19,031 Adventure mods on ModsFinder, and one of 10,052 Adventure mods for Fabric. 34,764 mods support Minecraft 1.20.1.

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What the author says

Analgin Monster Race Analgin Monster — a creature born from pain and painkillers. It feeds on suffering, converting damage taken into the resource "Pain," which it then uses to heal allies, gain temporary invulnerability, boost itself, and regenerate. This race requires the player to constantly balance between…
Royzi, on the Modrinth page

Official listing

Owner
Royzi
Published
2026-03-09
Updated on Modrinth
2026-03-13
Facts verified
2026-10-15

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