ModsFinder

[Official] Epic x ParCool

by yesman1058

Epic x ParCool is an add-on that lets ParCool movements work alongside the Epic Fight combat system.

ForgeNeoForgeClient and serverGNU General Public License v3.0 onlyOpen source1.20.1 – 1.21.1

What it does

The mod connects the official Epic Fight add-on ParCool to Epic Fight's battle system. Once battle mode is enabled, Epic Fight-based animations are activated with a default switching key, and ParCool-based unique movements work only while battle mode is on. Files are published for Forge and NeoForge, for 1.20.1 and 1.21.1, and the mod runs on client and server, so both sides need it. It is open source under the GNU General Public License v3.0 only.

Key features

  1. Battle mode switch

    Battle mode is turned on first, then a default key toggles the Epic Fight-based animations.

  2. ParCool movements in battle

    ParCool-based unique movements become available only while battle mode is active.

  3. Compatibility with Epic Fight

    The mod is presented as compatibility work by the Epic Fight team for the ParCool add-on.

Compatibility

Latest build for each game version and loader.

1.21.1Not available21.0.0-1.21.1
1.20.120.12.0.1Not available
ReleaseBetaAlphaNot available

Only full game releases are shown. This mod publishes no snapshot builds.

Questions

Does Epic x ParCool need Epic Fight?

Yes. It is an add-on that connects ParCool to the Epic Fight battle system, so Epic Fight must be present.

Do the ParCool movements work outside battle mode?

No. The unique movements only work while battle mode is enabled.

In the catalog

[Official] Epic x ParCool is one of 19,031 Adventure mods on ModsFinder, and one of 10,478 Adventure mods for Forge. 32,366 mods support Minecraft 1.21.1.

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What the author says

Epic Fight has an advanced animation library, and Parcool! has dynamic player movements that interact with terrain. What will happen if these creative works meet in the Minecraft world…? First, you gotta enable Battle mode to activate Epic Fight-based animations (default switching key is R)
yesman1058, on the Modrinth page

Official listing

Owner
yesman1058
Published
2025-05-05
Updated on Modrinth
2026-01-19
Facts verified
2026-10-15

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