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Nodeworks

by damie

Nodeworks is a NeoForge technology mod that builds programmable logistics networks, with controllers, nodes, storage terminals and autocrafting.

NeoForgeClient and serverMIT LicenseOpen source26.1 – 26.3

What it does

Network controllers and nodes connect machines, storage and crafting into one logistics network. Inventory Terminals show the contents of network storage through a single viewport, and a portable version lets a player check it away from the base. Import and Export Chests move items between network storage and the world, and wireless transfer can pair them across distances. Networks can be split into specialized subnets, and small focused antennas let a network share recipes across dimensions.

Autocrafting runs on Crafting CPUs, Processing Sets and Instruction Sets. Processing Handlers cover both vanilla recipes and custom machines, and custom handlers can be written as scripts. A Diagnostic Tool visualizes network topology, crafting trees, jobs and errors. The mod also includes an in-game guidebook with interactive scenes.

The mod is built for players who want automation in a single system, and it has a scripting layer for those who want to write custom logic. A Lua Scripting Terminal includes an in-game IDE with autocomplete, hover docs, inline diagnostics and syntax highlighting. Scripts can schedule tasks, use shared variables and interact with network devices through modules. IO Cards extend what scripts can reach. Nodeworks requires GuideME and Kotlin for Forge. A server running it needs every connecting player to have it too. Files are published for NeoForge for 26.1 – 26.3, and the code is open source under the MIT License.

Key features

  1. Logistics networks

    Controllers and nodes assemble a network, and Import and Export Chests move items in and out of its storage.

  2. Inventory terminals

    Terminals show every item in network storage, with a portable version for checking stock away from the base.

  3. Multiblock autocrafting

    Crafting CPUs run jobs using Processing Sets, Instruction Sets and handlers for vanilla or custom recipes.

  4. Lua scripting terminal

    A built-in editor offers autocomplete, hover docs, inline diagnostics and syntax highlighting for network scripts.

Compatibility

Latest build for each game version and loader.

26.30.9.19
26.20.9.19
26.1.20.9.19
26.1.10.3.2
26.10.3.2
ReleaseBetaAlphaNot available

Only full game releases are shown. This mod publishes no snapshot builds.

Requirements

Dependencies declared by the latest file for each loader.

Required 2

GuideMEA guidebook toolkit for mods and modpack makers alike with comfortable markdown formatting, and live 3d scenes!
Required
Kotlin for ForgeAdds a Kotlin language loader and provides some optional utilities.
Required

How it compares

Full comparison

Applied Smelting is an automation option for NeoForge on 26.1.2, released under the GNU Lesser General Public License v3.0 only. Create: Frogport Networks is a NeoForge mod for 1.21.1 under the MIT License, which covers item logistics on that version. Neo Scripts Lua is client-side only, so players can join a server without it, and it is licensed under the GNU General Public License v3.0 only for 1.21.8 – 26.2.

ModLoadersGame versionsEnvironmentUpdated
NodeworksNeoForge26.1 – 26.3Client and server2026-10-15
Applied SmeltingNeoForge26.1.2Client and server2026-08-02
Create: Frogport NetworksNeoForge1.21.1Client and server2026-06-29
Neo Scripts LuaFabric and NeoForge1.21.8 – 26.2Client-side only2026-08-30

Questions

Does Nodeworks need other mods?

Yes. GuideME and Kotlin for Forge are required dependencies and must be installed alongside Nodeworks on NeoForge.

Must the server run Nodeworks?

Yes. Servers that run it need every player to install it too.

Which game versions are supported?

Builds cover 26.1 – 26.3, with 0.9.19 for 26.3 as the latest file published on 2026-10-15.

In the catalog

Nodeworks is one of 8,499 Technology mods on ModsFinder, and one of 3,557 Technology mods for NeoForge. 8,071 mods support Minecraft 26.3.

Similar mods

What the author says

A network-based automation and inventory management mod. Build autocrafting with Crafting CPUs and Processing Handlers, view network storage through Inventory Terminals, share recipes across dimensions with antennas, and debug everything from a built-in diagnostic tool. Every device is also programmable in Lua with a…
damie, on the Modrinth page

Official listing

Owner
damie
Published
2026-04-29
Updated on Modrinth
2026-10-15
Facts verified
2026-10-15

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