Nodeworks
by damie
Nodeworks is a NeoForge technology mod that builds programmable logistics networks, with controllers, nodes, storage terminals and autocrafting.
What it does
Network controllers and nodes connect machines, storage and crafting into one logistics network. Inventory Terminals show the contents of network storage through a single viewport, and a portable version lets a player check it away from the base. Import and Export Chests move items between network storage and the world, and wireless transfer can pair them across distances. Networks can be split into specialized subnets, and small focused antennas let a network share recipes across dimensions.
Autocrafting runs on Crafting CPUs, Processing Sets and Instruction Sets. Processing Handlers cover both vanilla recipes and custom machines, and custom handlers can be written as scripts. A Diagnostic Tool visualizes network topology, crafting trees, jobs and errors. The mod also includes an in-game guidebook with interactive scenes.
The mod is built for players who want automation in a single system, and it has a scripting layer for those who want to write custom logic. A Lua Scripting Terminal includes an in-game IDE with autocomplete, hover docs, inline diagnostics and syntax highlighting. Scripts can schedule tasks, use shared variables and interact with network devices through modules. IO Cards extend what scripts can reach. Nodeworks requires GuideME and Kotlin for Forge. A server running it needs every connecting player to have it too. Files are published for NeoForge for 26.1 – 26.3, and the code is open source under the MIT License.
Key features
Logistics networks
Controllers and nodes assemble a network, and Import and Export Chests move items in and out of its storage.
Inventory terminals
Terminals show every item in network storage, with a portable version for checking stock away from the base.
Multiblock autocrafting
Crafting CPUs run jobs using Processing Sets, Instruction Sets and handlers for vanilla or custom recipes.
Lua scripting terminal
A built-in editor offers autocomplete, hover docs, inline diagnostics and syntax highlighting for network scripts.
Gallery
Compatibility
Latest build for each game version and loader.
Only full game releases are shown. This mod publishes no snapshot builds.
Requirements
Dependencies declared by the latest file for each loader.
Required 2
How it compares
Applied Smelting is an automation option for NeoForge on 26.1.2, released under the GNU Lesser General Public License v3.0 only. Create: Frogport Networks is a NeoForge mod for 1.21.1 under the MIT License, which covers item logistics on that version. Neo Scripts Lua is client-side only, so players can join a server without it, and it is licensed under the GNU General Public License v3.0 only for 1.21.8 – 26.2.
| Mod | Loaders | Game versions | Environment | Updated |
|---|---|---|---|---|
| Nodeworks | NeoForge | 26.1 – 26.3 | Client and server | 2026-10-15 |
| Applied Smelting | NeoForge | 26.1.2 | Client and server | 2026-08-02 |
| Create: Frogport Networks | NeoForge | 1.21.1 | Client and server | 2026-06-29 |
| Neo Scripts Lua | Fabric and NeoForge | 1.21.8 – 26.2 | Client-side only | 2026-08-30 |
Questions
Does Nodeworks need other mods?
Must the server run Nodeworks?
Which game versions are supported?
In the catalog
Nodeworks is one of 8,499 Technology mods on ModsFinder, and one of 3,557 Technology mods for NeoForge. 8,071 mods support Minecraft 26.3.
Similar mods
What the author says
A network-based automation and inventory management mod. Build autocrafting with Crafting CPUs and Processing Handlers, view network storage through Inventory Terminals, share recipes across dimensions with antennas, and debug everything from a built-in diagnostic tool. Every device is also programmable in Lua with a…
Official listing
- Modrinth page
- modrinth.com/mod/nodeworks
- Owner
- damie
- Published
- 2026-04-29
- Updated on Modrinth
- 2026-10-15
- Facts verified
- 2026-10-15
