ModsFinder

Nocturnal Mobs

by Kawatt

Nocturnal Mobs changes when hostile mobs spawn, limiting them to night so that the day stays calmer on a server.

FabricForgeQuiltServer required, client optionalMIT LicenseOpen source1.19 – 1.19.3

What it does

Mobs spawn only at night, and the ones that were already present despawn when day returns. Players get a brief spell of darkness as night begins, then a brief spell of night vision as the day arrives, which helps them notice the shift. The mod keeps track of time even while underground, so the cycle still works without a clock in sight.

Default hostile mobs are grouped under the nocturnalmobs:hostiles tag, and mobs that carry a PersistenceRequired:1b tag, such as those with nametags or picked-up items, are left alone. Zombie villagers and cave spiders are included in the default set, while witches and other mobs have to be added through datapacks. Chicken jokeys need care when a mob mounts an entity. The server must run the mod, while players may leave it out, and the code is open source under the MIT License. It is published for Fabric, Forge and Quilt on 1.19 – 1.19.3, with a data pack build for server platforms.

Key features

  1. Night-only spawning

    Hostile mobs appear only after dark and despawn when the day returns.

  2. Dawn and dusk transitions

    Darkness at the start of night and night vision at dawn signal the change to players.

  3. Hostiles tag

    Default hostile mobs are placed under the nocturnalmobs:hostiles tag, so datapacks can extend the set.

  4. Persistent mobs kept

    Mobs with a PersistenceRequired:1b tag, such as those with nametags, are not removed by the despawn rule.

Compatibility

Latest build for each game version and loader.

1.19.31.0+mod1.0+mod1.0+mod
1.19.21.0+mod1.0+mod1.0+mod
1.19.11.0+mod1.0+mod1.0+mod
1.191.0+mod1.0+mod1.0+mod
ReleaseBetaAlphaNot available

Only full game releases are shown. This mod publishes no snapshot builds.

How it compares

Full comparison

Cave Spider Spawn is server-side only, not open source, and published for 1.19.2 – 26.3 under All rights reserved, so it covers cave spiders without the night rule. Villagers Don't Despawn is server required with client optional, under the Creative Commons Attribution Share Alike 4.0 license, and is built for 1.21.6 – 26.1.2. Calmer Nights needs both the client and the server and is published for 1.16.5 – 1.21.10.

ModLoadersGame versionsEnvironmentUpdated
Nocturnal MobsFabric, Forge and Quilt1.19 – 1.19.3Server required, client optional2024-01-03
Cave Spider SpawnFabric, Forge, NeoForge and Quilt1.19.2 – 26.3Server-side only2026-10-02
Villagers Don't DespawnFabric, Forge, NeoForge and Quilt1.21.6 – 26.1.2Server required, client optional2026-04-25
Calmer NightsFabric, Forge and NeoForge1.16.5 – 1.21.10Client and server2025-08-25

Questions

Does Nocturnal Mobs need to be installed on the client?

No. Only the server needs the mod, so players can join without installing it.

Which loader should a server use for Nocturnal Mobs?

The mod is published for Fabric, Forge and Quilt, with the same 1.0+mod build for 1.19.3 on each loader.

Can witches be made to follow the night rule?

Yes. Witches and other mobs are not in the default set and must be added through datapacks to the hostiles tag.

In the catalog

Nocturnal Mobs is one of 11,058 Mobs mods on ModsFinder, and one of 5,189 Mobs mods for Fabric. 7,205 mods support Minecraft 1.19.3.

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What the author says

Mobs only spawn at night, and "despawn" at day. You also get a few seconds of darkness at when night starts and a few seconds of night vision when daytime starts, so you can keep track of the time even while caving without a clock. It will only despawn entities that: - Are in the nocturnalmobs:hostiles tag - Are in…
Kawatt, on the Modrinth page

Official listing

Owner
Kawatt
Published
2023-12-27
Updated on Modrinth
2024-01-03
Facts verified
2026-10-15

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