ModsFinder

No Wind Charge Render

by i_TEHNO_i

No Wind Charge Render stops the client from drawing wind charge impact particles, so breeze and wind charge effects are skipped on screen.

FabricClient-side onlyMIT License1.21.11

What it does

The mod targets the visual side of breeze wind charges. When a wind charge hits something, the game normally spawns impact particles. This mod can switch that rendering off on the client, so the charge itself still behaves as it does in vanilla while its burst effect is not drawn.

The client runs the mod alone, and servers do not need it. Players who want fewer particles in busy areas can use it without changing the server. Fabric is the only loader offered, and the build is for 1.21.11. Its dependencies are MidnightLib and Mod Menu, which must sit beside it on the client.

The mod is released under the MIT License and is not open source. Settings are handled through Mod Menu, which lists the particle switch for the mod.

Key features

  1. Disable impact particles

    Wind charge impact particles can be turned off, so their burst is not drawn when a charge hits a surface.

  2. Skip client-side processing

    Wind charge particle processing is removed on the client, so those effects are not calculated at all.

  3. Packet blocking

    The client can block wind charge packets tied to particle effects, keeping those updates out of the render path.

  4. Breeze coverage

    The changes apply to breeze wind charges, the projectiles breezes fire, and to the charges players throw.

Compatibility

Latest build for each game version and loader.

1.21.111.0.0
ReleaseBetaAlphaNot available

Only full game releases are shown. This mod publishes no snapshot builds.

Requirements

Dependencies declared by the latest file for each loader.

Required 2

MidnightLibCommon library providing a lightweight configuration system
Required
Mod MenuAdds a mod menu to view the list of mods you have installed.
Required

Use cases

Busy battle areas

Players fighting breezes in crowded spaces can reduce on-screen particles during long fights.

Lower-end clients

A player with a weaker computer can remove one source of particle load while keeping the rest of the game unchanged.

Who it’s for: Players on Fabric 1.21.11 who want wind charge effects gone from their screen and do not run a server with this mod.

How it compares

Full comparison

Wind Fix is server-side only and open source under the MIT License, built for 1.21.11. Dynamic wind particlez is client-side only, under the Apache License 2.0, and covers 1.21.1 – 1.21.11. Both differ in where they run and in license, so the choice depends on the environment a given setup needs.

ModLoadersGame versionsEnvironmentUpdated
No Wind Charge RenderFabric1.21.11Client-side only2026-06-10
Wind FixFabric1.21.11Server-side only2026-01-31
Dynamic wind particlezFabric1.21.1 – 1.21.11Client-side only2026-07-14

Questions

Does No Wind Charge Render need MidnightLib?

Yes. MidnightLib is a required dependency, and Mod Menu is required too. Both must be installed with the mod on Fabric.

Does the server need this mod?

No. Servers do not need it; each player installs it for their own game.

Which game versions does the mod support?

The mod is built for 1.21.11 only, and the latest Fabric file is 1.0.0, published on 2026-06-10.

What the author says

A mod that allows you to completely exclude the processing of wind charge particles and the charges themselves on the client side.
i_TEHNO_i, on the Modrinth page

Official listing

Owner
i_TEHNO_i
Published
2026-06-10
Updated on Modrinth
2026-06-10
Facts verified
2026-10-15