ModsFinder

No Too Expensive Anvil

by zp12138a

With No Too Expensive Anvil installed, anvil results stop being blocked by the vanilla Too Expensive threshold, and the rest of the anvil system keeps working as before.

FabricForgeNeoForgeClient and serverMIT License1.21 – 26.2

What it does

Vanilla anvils refuse a combination once its cost reaches the Too Expensive threshold. This mod lifts that hard limit: costs above 40 levels follow a gentler XP curve, and the displayed cost matches what the player actually pays. Costs below 40 levels stay exactly as vanilla sets them. Prior work penalties still accumulate in the usual way, and repair, renaming, material consumption and anvil damage behave as before.

The change stays narrow, affecting only the final level cost of an anvil result and the client label that shows it. Enchantment compatibility rules are kept unless another mod changes them, and server authority stays intact in multiplayer. Friends can join a LAN or dedicated server without installing the mod on their clients, though players who install the matching jar get the correct reduced cost on the anvil screen instead of stale high-cost text.

The mod is published for Fabric, Forge and NeoForge across 16 release versions, 1.21 – 26.2, and runs on client and server, so the server and every player need the same matching loader jar. It is released under the MIT License and is not open source.

Key features

  1. Hard cap removed

    Anvil results are no longer blocked by the vanilla Too Expensive limit, so long-term tools and weapons can keep being combined.

  2. Gentler cost curve

    Above 40 levels, costs follow a friendlier XP curve, while vanilla costs below 40 are left unchanged.

  3. Honest cost display

    The anvil screen shows the reduced cost the player will actually pay, replacing the stale high-cost text.

  4. Tax Free Levels priority

    When Tax Free Levels is installed, it is explicitly detected and takes priority over this mod's anvil cost behavior.

Compatibility

Latest build for each game version and loader.

26.x4 of 4 versions with builds
26.21.3.11.3.11.3.1
26.1.21.3.11.3.11.3.1
26.1.11.3.11.3.11.3.1
26.11.3.11.3.11.3.1
1.21.x12 of 12 versions with builds
1.21.111.3.11.3.11.3.1
1.21.101.3.11.3.11.3.1
1.21.91.3.11.3.11.3.1
1.21.81.3.11.3.11.3.1
1.21.71.3.11.3.11.3.1
1.21.61.3.11.3.11.3.1
1.21.51.3.11.3.11.3.1
1.21.41.3.11.3.11.3.1
1.21.31.3.11.3.11.3.1
1.21.21.3.11.3.11.3.1
1.21.11.3.11.3.11.3.1
1.211.3.11.3.11.3.1
ReleaseBetaAlphaNot available

Only full game releases are shown. This mod publishes no snapshot builds.

Questions

Does the server need No Too Expensive Anvil installed?

Yes. A server running it needs every connecting player to have it too. Friends can still join a LAN or dedicated server without installing it, but they will not see the corrected cost label.

Which loaders does No Too Expensive Anvil support?

The mod is published for Fabric, Forge and NeoForge, with files for 26.2 as the latest release version on each loader.

Does the mod work with enchantment mods that add new levels?

Yes. It works with mods that add enchantments or expand levels, since those mods manage their own enchantment logic.

In the catalog

No Too Expensive Anvil is one of 36,990 Utility mods on ModsFinder, and one of 25,772 Utility mods for Fabric. 13,894 mods support Minecraft 26.2.

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What the author says

No Too Expensive Anvil removes the vanilla anvil's hard "Too Expensive" limit while keeping the rest of the vanilla anvil system intact. It is designed for players who want long-term tools, weapons, books, and named items to remain usable in survival multiplayer without turning the anvil into a free or overpowered…
zp12138a, on the Modrinth page

Official listing

Owner
zp12138a
Published
2026-07-07
Updated on Modrinth
2026-07-10
Facts verified
2026-10-15

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