ModsFinder

no entity lag

by white_elephant

With no entity lag, a server owner can cap how many non-player entities and TNT pile up in one area, and clear them on a schedule.

FabricForgeNeoForgeQuiltServer required, client optionalGNU General Public License v3.0 or laterOpen source1.20.2 – 1.21.4

What it does

The mod is a server-side cleanup tool for entity-heavy worlds, where item drops, mobs and TNT can drag down tick rate. It runs on the server and needs a datapack function library, named DFL, which must be installed beside it. Players who join need nothing, since the client side is optional.

Thresholds are set by the server, so the mod can clear entities once a count passes a chosen limit, such as more than 1,000 non-player entities in the world or more than 200 TNT entities within five blocks. Clearing skips players, and the current entity count can be shown in the action bar above the hotbar, while entity numbers are reported every 180 seconds. Dropped items are cleaned up after 600 seconds.

Key features

  1. Entity count limits

    Clears non-player entities once the world passes 1,000 of them, keeping large builds from stalling the server.

  2. Local crowd cleanup

    Clears entities within 10 blocks when more than 50 gather, and leaves players in place.

  3. TNT limit

    Removes TNT entities within five blocks when their count exceeds 200.

  4. Live entity counter

    Shows the real-time entity count in the action bar above the hotbar, and reports entity numbers every 180 seconds.

  5. Dropped item timer

    Cleans up dropped items after 600 seconds so they stop accumulating.

Compatibility

Latest build for each game version and loader.

1.21.x5 of 5 versions with builds
1.21.4v1.2+modv1.2+modv1.2+modv1.2+mod
1.21.3v1.2+modv1.2+modv1.2+modv1.2+mod
1.21.2v1.2+modv1.2+modv1.2+modv1.2+mod
1.21.1v1.2+modv1.2+modv1.2+modv1.2+mod
1.21v1.2+modv1.2+modv1.2+modv1.2+mod
1.20.x5 of 5 versions with builds
1.20.6v1.2+modv1.2+modv1.2+modv1.2+mod
1.20.5v1.2+modv1.2+modv1.2+modv1.2+mod
1.20.4v1.2+modv1.2+modv1.2+modv1.2+mod
1.20.3v1.2+modv1.2+modv1.2+modv1.2+mod
1.20.2v1.2+modv1.2+modv1.2+modv1.2+mod
ReleaseBetaAlphaNot available

Only full game releases are shown. This mod publishes no snapshot builds.

Requirements

Dependencies declared by the latest file for each loader.

Required 1

datapack function libraryThis data pack provides developers with some useful functions and is compatible with all versions of Minecraft (except for those versions where data packs cannot be installed).
Required

Use cases

Busy survival servers

Server owners can keep item farms and mob traps from slowing the tick rate between visits.

Who it’s for: Server owners running entity-heavy worlds who want automatic limits instead of manual clearing with commands.

Questions

Does No Entity Lag need a datapack library?

Yes. It requires the datapack function library DFL, which must be installed alongside it on the server.

Do players need to install No Entity Lag?

No. Only the server has to run it, and players may add it without any change in how they join.

Which game versions does No Entity Lag support?

Files cover 1.20.2 – 1.21.4 across Fabric, Forge, NeoForge and Quilt, with v1.2 as the latest file for 1.21.4.

In the catalog

no entity lag is one of 3,545 Optimization mods on ModsFinder, and one of 2,575 Optimization mods for Fabric. 17,979 mods support Minecraft 1.21.4.

More from white_elephant

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What the author says

Let you bid farewell to the lag and frame drops caused by excessive entities. This data packet depends on DFL. If you encounter any problems, please click here to give feedback.
white_elephant, on the Modrinth page

Official listing

Owner
white_elephant
Published
2024-12-31
Updated on Modrinth
2024-12-31
Facts verified
2026-10-15

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