ModsFinder

Monster Mod

by armet06

Monster Mod, by armet06, adds undead and other hostile mobs to the Overworld, with whimsical takes on gothic horror tropes.

NeoForgeClient and serverMIT License1.21.1

What it does

Werewolves and ghosts are added to the mob roster, and night spawns appear in Taiga and Dark Forest biomes. Hostile undead also fight one another, so zombies, skeletons and ghosts can turn on each other during a night. Killed mobs drop bones, rotten flesh and extra experience, with bones and rotten flesh in quantities of 1 to 5.

The mod is written in a playful, animated style close to vanilla mobs rather than a realistic one. It is built with Mcreator and works as a core mod that runs on its own. The author also notes possible future additions, including a remake of the haunted armor and a swamp biome, though none are in the current release.

Installation needs Entity Model Features on NeoForge. The only released build targets 1.21.1 and is marked as alpha, published 2025-03-21. Servers that run it need every player to install it too. It is released under the MIT License and is not open source.

Key features

  1. Werewolves and ghosts

    Werewolf and ghost mobs join the hostile population, extending the existing undead roster.

  2. Night spawns in two biomes

    Hostile mobs appear at night in Taiga and Dark Forest biomes, adding threats to forested terrain.

  3. Undead infighting

    Zombies, skeletons and ghosts attack each other, so undead groups can thin one another out.

  4. Bone and flesh drops

    Defeated mobs drop bones and rotten flesh, with 1 to 5 of each, along with extra experience.

Compatibility

Latest build for each game version and loader.

No stable releases
Every published file is a beta or alpha build.
1.21.10.0.1
ReleaseBetaAlphaNot available

Only full game releases are shown. This mod publishes no snapshot builds.

Requirements

Dependencies declared by the latest file for each loader.

Required 1

[EMF] Entity Model FeaturesEMF is an, OptiFine format, Custom Entity Model replacement mod available for Fabric and Forge.
Required

How it compares

Full comparison

EBM's Werewolves - (Loups Garous) is a NeoForge mod for 1.21.1 that also adds werewolves, under All rights reserved and not open source; it is also client and server. NaturalMobs is a NeoForge mod for 1.21.1 under a Creative Commons Attribution No Derivatives 4.0 license, not open source, and runs on client and server. Zombie Expansion targets NeoForge for 1.21.1 – 1.21.4 under All rights reserved.

ModLoadersGame versionsEnvironmentUpdated
Monster ModNeoForge1.21.1Client and server2025-03-21
EBM's Werewolves - (Loups Garous)NeoForge1.21.1Client and server2026-06-12
NaturalMobsNeoForge1.21.1Client and server2026-06-02
Zombie ExpansionNeoForge1.21.1 – 1.21.4Client and server2026-04-02

Questions

Does Monster Mod need Entity Model Features?

Yes. Entity Model Features is a required dependency and must be installed alongside Monster Mod on NeoForge.

Does Monster Mod have to be installed on the server?

Yes. The server and every player need the mod installed.

Which versions does Monster Mod support?

The only released build is for NeoForge 1.21.1, version 0.0.1, marked as alpha.

In the catalog

Monster Mod is one of 11,058 Mobs mods on ModsFinder, and one of 4,974 Mobs mods for NeoForge. 32,366 mods support Minecraft 1.21.1.

More from armet06

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What the author says

Monster Mod adds whimsical takes on classic gothic horror tropes animated in a modern, Vanilla-like style! It's unfinished... Silly entity mod made in Mcreator. very alpha! It's a core mod for one of my packs, so it's not really all that by itself. One day i may remake it outside of mcreator and add a haunted armor…
armet06, on the Modrinth page

Official listing

Owner
armet06
Published
2025-03-20
Updated on Modrinth
2025-03-21
Facts verified
2026-10-15

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