Monster Mod
by armet06
Monster Mod, by armet06, adds undead and other hostile mobs to the Overworld, with whimsical takes on gothic horror tropes.
What it does
Werewolves and ghosts are added to the mob roster, and night spawns appear in Taiga and Dark Forest biomes. Hostile undead also fight one another, so zombies, skeletons and ghosts can turn on each other during a night. Killed mobs drop bones, rotten flesh and extra experience, with bones and rotten flesh in quantities of 1 to 5.
The mod is written in a playful, animated style close to vanilla mobs rather than a realistic one. It is built with Mcreator and works as a core mod that runs on its own. The author also notes possible future additions, including a remake of the haunted armor and a swamp biome, though none are in the current release.
Installation needs Entity Model Features on NeoForge. The only released build targets 1.21.1 and is marked as alpha, published 2025-03-21. Servers that run it need every player to install it too. It is released under the MIT License and is not open source.
Key features
Werewolves and ghosts
Werewolf and ghost mobs join the hostile population, extending the existing undead roster.
Night spawns in two biomes
Hostile mobs appear at night in Taiga and Dark Forest biomes, adding threats to forested terrain.
Undead infighting
Zombies, skeletons and ghosts attack each other, so undead groups can thin one another out.
Bone and flesh drops
Defeated mobs drop bones and rotten flesh, with 1 to 5 of each, along with extra experience.
Gallery
Compatibility
Latest build for each game version and loader.
Only full game releases are shown. This mod publishes no snapshot builds.
Requirements
Dependencies declared by the latest file for each loader.
Required 1
How it compares
EBM's Werewolves - (Loups Garous) is a NeoForge mod for 1.21.1 that also adds werewolves, under All rights reserved and not open source; it is also client and server. NaturalMobs is a NeoForge mod for 1.21.1 under a Creative Commons Attribution No Derivatives 4.0 license, not open source, and runs on client and server. Zombie Expansion targets NeoForge for 1.21.1 – 1.21.4 under All rights reserved.
| Mod | Loaders | Game versions | Environment | Updated |
|---|---|---|---|---|
| Monster Mod | NeoForge | 1.21.1 | Client and server | 2025-03-21 |
| EBM's Werewolves - (Loups Garous) | NeoForge | 1.21.1 | Client and server | 2026-06-12 |
| NaturalMobs | NeoForge | 1.21.1 | Client and server | 2026-06-02 |
| Zombie Expansion | NeoForge | 1.21.1 – 1.21.4 | Client and server | 2026-04-02 |
Questions
Does Monster Mod need Entity Model Features?
Does Monster Mod have to be installed on the server?
Which versions does Monster Mod support?
In the catalog
Monster Mod is one of 11,058 Mobs mods on ModsFinder, and one of 4,974 Mobs mods for NeoForge. 32,366 mods support Minecraft 1.21.1.
More from armet06
Similar mods
What the author says
Monster Mod adds whimsical takes on classic gothic horror tropes animated in a modern, Vanilla-like style! It's unfinished... Silly entity mod made in Mcreator. very alpha! It's a core mod for one of my packs, so it's not really all that by itself. One day i may remake it outside of mcreator and add a haunted armor…
Official listing
- Modrinth page
- modrinth.com/mod/monster-mod
- Owner
- armet06
- Published
- 2025-03-20
- Updated on Modrinth
- 2025-03-21
- Facts verified
- 2026-10-15
