Mob Blindness
by raltsmc
Mob Blindness lets the Blindness status effect reduce the detection range of mobs, not only of players.
What it does
Under Mob Blindness, living entities that carry the Blindness debuff can have their mob detection range reduced, so they notice a player from a shorter distance. The reduction scales with the level of Blindness. The default multiplier is 0.15 per level, and the value can be set anywhere 0.01 – 0.99 in the config. Effects from sneaking or from wearing mob heads still apply on top of it, so the two adjustments combine. The mod is server-side only, so players join without installing it, and the source is published under the MIT License for Fabric on 1.16.2 – 1.17.1.
Key features
Mob detection reduction
Mobs affected by Blindness see players from a shorter distance than they would otherwise.
Configurable multiplier
The reduction per Blindness level defaults to 0.15 and can be set between 0.01 and 0.99.
Stacking with other modifiers
The Blindness multiplier stacks with detection changes from sneaking and from wearing mob heads.
Compatibility
Latest build for each game version and loader.
Only full game releases are shown. This mod publishes no snapshot builds.
In the catalog
Mob Blindness is one of 36,990 Utility mods on ModsFinder, and one of 25,772 Utility mods for Fabric. 4,181 mods support Minecraft 1.17.1.
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What the author says
This is a small tweak that allows all living entities to be affected by the Blindness debuff. By default, an entity will have a 0.15x multiplier applied to its detection range per level of Blindness it has. This value is configurable, and can range from 0.01x to 0.99x. The multiplier stacks with other detection range…
Official listing
- Modrinth page
- modrinth.com/mod/mob-blindness
- Owner
- raltsmc
- Published
- 2021-02-11
- Updated on Modrinth
- 2021-10-26
- Facts verified
- 2026-10-15