Minecolonies Caravans
by Derunation
Minecolonies Caravans adds a Caravan Hut to MineColonies, letting a colony send trade expeditions to distant villages and bring the results back.
What it does
The addon introduces a complete caravan trading system for MineColonies. A colony builds a Caravan Hut, hires a Caravan Leader, and recruits Caravan Members who carry out trades on its behalf. Trades are recorded with the Caravan Marker, which is taken from the Scepter tool tab and used on a villager, after which the chosen trades can be run in Single, Repeat or On-Demand mode.
The caravan stocks up on the goods its trades need, sets off once it is ready, and then moves through outbound, trading and return phases. While it is away it sits in a simulated state, so the colony's citizens stay at home. Crew size, the number of consumables carried and whether guards ride along all affect how the simulated journey turns out. Every player and the server need a copy of the mod. Files are published for NeoForge only, for 1.21.1, with 1.0.4 as the latest file.
Key features
Caravan Hut
A new colony building that lets the colony hire a caravan crew and assign guards and objectives.
Trade recording
The Caravan Marker records the trades a villager offers, which are then kept on the hut's trade list.
Run modes
Each trade list can run in Single, Repeat or On-Demand mode, which gives control over how trading tasks are scheduled.
Caravan Guards
Guards protect the caravan and fight monsters, and hiring a squad keeps the caravan safer on the road.
Simulated travel
Once the caravan leaves the colony its journey is handled automatically in a simulated state, so the trip does not put the crew at risk the way Nether Miners do.
Compatibility
Latest build for each game version and loader.
Only full game releases are shown. This mod publishes no snapshot builds.
Use cases
Who it’s for: Server owners and players running MineColonies on NeoForge 1.21.1 who want their colonies to trade beyond their own walls.
How it compares
Minecolonies Build mode is a NeoForge 1.21.1 addon that is also client and server and under the MIT License, but it is not open source and it changes building rather than trading. MineColonies Multi-Colony Patch covers the same NeoForge 1.21.1 setup and is client and server under the MIT License, but it is not open source and addresses several colonies rather than caravans. Bulk Villager Trading Reborn is published for Fabric and NeoForge on 1.21.1 under the MIT License, but it is client-side only, so players install it alone and servers run without it.
| Mod | Loaders | Game versions | Environment | Updated |
|---|---|---|---|---|
| Minecolonies Caravans | NeoForge | 1.21.1 | Client and server | 2026-10-10 |
| Minecolonies Build mode | NeoForge | 1.21.1 | Client and server | 2026-07-13 |
| MineColonies Multi-Colony Patch | NeoForge | 1.21.1 | Client and server | 2026-08-23 |
| Bulk Villager Trading Reborn | Fabric and NeoForge | 1.21.1 | Client-side only | 2026-07-29 |
Questions
Does Minecolonies Caravans need to be installed on the server?
Which loader and game version does Minecolonies Caravans use?
Can a caravan be sent without guards?
In the catalog
Minecolonies Caravans is one of 2,072 Economy mods on ModsFinder, and one of 917 Economy mods for NeoForge. 32,366 mods support Minecraft 1.21.1.
Similar mods
What the author says
Do you feel like your colony's citizens always stay at home, completely cut off from the world? Let a caravan do business in distant villages for you! This addon brings a complete caravan trading system to MineColonies: build the Caravan Hut in your colony, hire a Caravan Leader and Caravan Members, and use the…
Official listing
- Modrinth page
- modrinth.com/mod/minecolonies-caravans
- Owner
- Derunation
- Published
- 2026-08-18
- Updated on Modrinth
- 2026-10-10
- Facts verified
- 2026-10-15
