MineColonies Multi-Colony Patch
MineColonies Multi-Colony Patch lifts the single-colony-per-player limit of MineColonies on NeoForge 1.21.1, so one player can own several colonies.
What it does
Players who own more than one colony can teleport between them. A configurable colony cap sets how many colonies a player may hold. The patch is a lightweight mixin-based engine patch: it changes the MineColonies code path that restricts ownership to one colony and adds no content of its own.
The patch depends on MineColonies, and the MineColonies runtime dependencies Structurize, BlockUI and Domum Ornamentum must also be present. The jar goes into the mods folder next to MineColonies, and a server restart is needed after installing it in singleplayer. A server running it needs every connecting player to have it too. Released under the MIT License, but not open source.
Key features
Multiple colonies per player
The single-colony restriction is removed, so a player can found and keep several colonies in one world.
Configurable colony cap
The number of colonies a player may own can be limited through a configurable cap.
Teleport between colonies
Owned colonies can be reached from one another through the keep tool context, with spatial resolution of the target.
Mixin-based engine patch
The change is applied through mixins to MineColonies rather than by replacing its files.
Compatibility
Latest build for each game version and loader.
Only full game releases are shown. This mod publishes no snapshot builds.
Requirements
Dependencies declared by the latest file for each loader.
Required 1
Use cases
Multi-colony servers
Server owners who run several colonies for different players or areas can let each player own more than one.
Large single-player worlds
Single-player players who want to build several colonies across a map can do so without a second world.
Who it’s for: Players and server owners who run MineColonies on NeoForge 1.21.1 and want more than one colony per player.
Questions
Does MineColonies Multi-Colony Patch need MineColonies?
Does the server need the patch?
Which MineColonies version does the patch support?
What the author says
MineColonies Multi-Colony Patch A lightweight, mixin-based engine patch for MineColonies 1.21.1 that removes the single-colony-per-player limit. Own multiple colonies, teleport between them, and keep tool context resolution spatial. Features Multiple colonies per player — claim and run more than one colony as the…
Official listing
- Modrinth page
- modrinth.com/mod/minecolonies-multi-colony-patch
- Owner
- dtjafajdadahdaicoc
- Published
- 2026-08-23
- Updated on Modrinth
- 2026-08-23
- Facts verified
- 2026-10-15