Mekanism: Extra Modules
by Lumysia
Mekanism: Extra Modules adds three MekaSuit body modules to Mekanism's modular armor, focused on endgame protection, for NeoForge 1.21.1.
What it does
Mekanism: Extra Modules brings new abilities to Mekanism's modular gear as an addon. Active and inactive states appear in Mekanism's own module HUD, and every module needs its energy supply to stay on.
The mod requires Mekanism and Mekanism Tools, and Draconic Evolution is optional. Extra protection that interacts with Draconic Evolution's Chaos Guardian laser is listed among the modules. The server and every player need the mod installed.
Key features
Endgame body modules
Three MekaSuit body modules focus on late-game protection and extend the suit beyond Mekanism's base modules.
Native energy use
Each module uses Mekanism's module energy system, with a separate drain and 500 kFE/t while active.
Phase Guard dependency
The Chaos Anchor module needs Phase Guard installed, enabled and configured to meet the suit requirements before it works.
Configurable values
Per-world gameplay settings live in serverconfig/mekanism extra modules-server.toml, and the generated file lists the permitted range for every entry.
Compatibility
Latest build for each game version and loader.
Only full game releases are shown. This mod publishes no snapshot builds.
Requirements
Dependencies declared by the latest file for each loader.
Required 2
Optional 1
Use cases
Who it’s for: Players who run Mekanism MekaSuit armor on NeoForge 1.21.1 and want endgame protection modules, and server owners who balance modular gear for a pack.
How it compares
TaCZ - Mekanism Mekasuit compatibility is NeoForge only for 1.21.1, under the GNU General Public License v3.0 or later, and it is not open source. Mekanism:MoreModules is open source under the MIT License and covers Forge and NeoForge for 1.20.1 – 1.21.1, while REI - Mekanism Integration is client-side only for NeoForge 1.21.1.
| Mod | Loaders | Game versions | Environment | Updated |
|---|---|---|---|---|
| Mekanism: Extra Modules | NeoForge | 1.21.1 | Client and server | 2026-09-13 |
| TaCZ - Mekanism Mekasuit compatibility | NeoForge | 1.21.1 | Client and server | 2026-07-06 |
| Mekanism:MoreModules | Forge and NeoForge | 1.20.1 – 1.21.1 | Client and server | 2025-07-01 |
| REI - Mekanism Integration | NeoForge | 1.21.1 | Client-side only | 2026-08-03 |
Questions
Does Extra Modules need Draconic Evolution?
Does the server need Extra Modules installed?
Which loader and game version does Extra Modules support?
How is the energy use of each module measured?
In the catalog
Mekanism: Extra Modules is one of 8,499 Technology mods on ModsFinder, and one of 3,557 Technology mods for NeoForge. 32,366 mods support Minecraft 1.21.1.
Similar mods
What the author says
A Mekanism addon that expands its modular gear with new abilities. The current release adds three MekaSuit body modules focused on endgame protection. All three use Mekanism's native module energy system and are installed in the MekaSuit body armor.
Official listing
- Modrinth page
- modrinth.com/mod/mekanism-extra-modules
- Owner
- Lumysia
- Published
- 2026-07-09
- Updated on Modrinth
- 2026-09-13
- Facts verified
- 2026-10-15
