Map Zones
Map Zones lets server owners define configurable zones in the world, with events that run commands when an entity enters, stays in, or leaves a zone.
What it does
Zones are made in-game. A zone is outlined by placing corners, which can later be edited, and the zone wrench deletes or configures an existing zone. Each zone carries tags and event settings, so the same region can trigger different commands for different entities. Events fire once when an entity enters, on every tick while it stays inside, and once more when it leaves.
The mod is aimed at server owners who want to script areas of a map, such as arenas, spawn regions or hazard fields, without writing a datapack. Commands tied to a zone event run with the triggering entity in context. Creative players can take the zone items from the Operator creative tab, and their tooltips describe each item's function.
Map Zones requires Quilted Fabric API (QFAPI) or Quilt Standard Libraries (QSL) and oωo (owo-lib). Lucko's fabric-permission-api is embedded in the mod. Every player and the server need a copy of the mod. Files are published for Quilt, for 1.19.3 and 1.20.1, and the latest file is 0.0.5+1.20.1 for 1.20.1, released 2023-08-06. The code is open source under the GNU Lesser General Public License v2.1 only.
Key features
Configurable zone mapmaking
Zones are defined in the world with corners, and each one can be edited later or removed with the zone wrench.
Enter, tick and leave events
Commands can run once when an entity enters a zone, on every tick while it is inside, and once when it leaves.
Zone tags
Tags attached to a zone let the same region carry different event behavior for different entities.
Zone items in the Operator tab
The zone corner and zone wrench are found in the Operator creative tab, with tooltips describing each one.
Gallery
Compatibility
Latest build for each game version and loader.
Only full game releases are shown. This mod publishes no snapshot builds.
Requirements
Dependencies declared by the latest file for each loader.
Required 2
Use cases
Arenas and minigames
Event commands can start a round when players enter an arena zone and end it when they leave, using the same region on each pass.
Hazard regions
A zone can apply a repeating command on each tick while an entity remains inside, for example to mark a dangerous area.
Who it’s for: Server owners and map makers who want command-driven regions on a Quilt server. Players only need the mod on the server side and no extra setup to join.
Questions
Does Map Zones need Quilted Fabric API to run?
Do players have to install Map Zones?
What happens if an entity leaves and re-enters a zone?
In the catalog
Map Zones is one of 8,016 Management mods on ModsFinder, and one of 1,011 Management mods for Quilt. 34,764 mods support Minecraft 1.20.1.
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What the author says
Use the Zone Corner to specify or edit the corners of a Zone and use a Zone Wrench to then delete it or configure the commands executed on each event. The commands are executed as the entity who triggered the event. The items can be found in the Operator creative tab and provide tooltips with descriptions It is…
Official listing
- Modrinth page
- modrinth.com/mod/map-zones
- Owner
- anonymous123-code
- Published
- 2023-03-12
- Updated on Modrinth
- 2023-08-06
- Facts verified
- 2026-10-15
