ModsFinder

Magnetism

by Diesse

Magnetism adds a magnet item that pulls nearby dropped items toward the player who holds it active, saving trips across the ground after mining or fights.

FabricForgeNeoForgeQuiltServer required, client optionalCC0 1.0 Universal1.21.5 – 26.3

What it does

Once a player crafts the magnet and toggles it on, it continuously detects dropped items inside a configurable radius around that player, which defaults to 10 blocks. Items drift toward the player one step at a time, with a small sparkle trail, rather than snapping into the inventory. Each player activates their own magnet independently, so one player's magnet does not affect another's in co-op worlds.

The mod is built entirely from vanilla Minecraft commands through the datapack system, using functions, tags and scoreboards, so it has no separate code to install beyond the datapack itself. The attraction check is limited to efficient selectors, and its cost scales with how many players are using a magnet, which keeps it light on worlds with many entities and on large servers. Magnetism works in singleplayer and multiplayer, and the default recipe uses materials that fit the item's purpose.

Magnetism is published for Fabric, Forge, NeoForge and Quilt, with files for 1.21.5 – 26.3 under the CC0 1.0 Universal license. The server must run the mod, while a player may leave it out and still join, though a client without it cannot use the magnet.

Key features

  1. Passive item attraction

    Dropped items within a set radius slide toward the active player without any command or manual pickup.

  2. Adjustable radius

    The default range of 10 blocks can be changed in the configuration to suit different playstyles.

  3. Individual magnets

    Each player controls their own magnet, so activating one does not pull items for anyone else.

  4. Subtle effects

    Particle sparkles and sounds mark items being drawn in, while the motion stays gradual.

Compatibility

Latest build for each game version and loader.

26.30.1+mod0.1+mod0.1+mod0.1+mod
1.21.110.1+mod0.1+mod0.1+mod0.1+mod
1.21.100.1+mod0.1+mod0.1+mod0.1+mod
1.21.90.1+mod0.1+mod0.1+mod0.1+mod
1.21.80.1+mod0.1+mod0.1+mod0.1+mod
1.21.70.0+mod0.0+mod0.0+mod0.0+mod
1.21.60.0+mod0.0+mod0.0+mod0.0+mod
1.21.50.0+mod0.0+mod0.0+mod0.0+mod
ReleaseBetaAlphaNot available

Only full game releases are shown. This mod publishes no snapshot builds.

How it compares

Full comparison

Magnets by Juix works on the same four loaders and needs the server while clients may skip it, with CC0 1.0 Universal licensing and files for 1.21 – 26.1.2. Simply Magnets runs on Fabric, Forge and NeoForge for 1.21.1 – 26.2, and both the server and every player need it under the MIT License. Next Magnets is NeoForge-only for 1.21.1, requires both client and server, and is released with all rights reserved.

ModLoadersGame versionsEnvironmentUpdated
MagnetismFabric, Forge, NeoForge and Quilt1.21.5 – 26.3Server required, client optional2026-10-14
Magnets by JuixFabric, Forge, NeoForge and Quilt1.21 – 26.1.2Server required, client optional2026-04-23
Simply MagnetsFabric, Forge and NeoForge1.21.1 – 26.2Client and server2026-07-10
Next MagnetsNeoForge1.21.1Client and server2026-09-01

Questions

Does Magnetism need a mod loader?

It is published for Fabric, Forge, NeoForge and Quilt, and the same datapack-based design covers every one of them.

Does the server have to run Magnetism?

Yes. The server must run the mod, while players may leave it out.

Will a magnet slow down a large server?

The mod is built to scale with the number of active magnets, so the load grows only when more players are using one.

In the catalog

Magnetism is one of 4,058 Storage mods on ModsFinder, and one of 2,474 Storage mods for Fabric. 8,071 mods support Minecraft 26.3.

More from Diesse

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What the author says

Have you ever mined a ton of ores, chopped trees for hours, or defeated mobs, only to watch half your loot scatter across the ground, rolling away into lava or getting lost in tall grass? Yeah, we’ve all been there. Magnetism is here to fix that — elegantly. This datapack adds a magnet that automatically attracts…
Diesse, on the Modrinth page

Official listing

Owner
Diesse
Published
2025-10-05
Updated on Modrinth
2026-10-14
Facts verified
2026-10-15

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