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Magnetising

by Macedoniix

Magnetising adds a magnetite ore, magnets that push or pull entities and items, and a handheld magnet for Fabric.

FabricClient and serverAll rights reserved1.19 – 1.19.4

What it does

The mod introduces a new ore with magnetizing properties. Players can get some from defeating battle encounters, and nine shards are needed to smelt a Magnetite Bar. Shards can be duplicated with iron to make new blocks, which lets players build a magnet supply without relying on drops alone.

Magnets come in two variants: a red magnet pulls and a blue magnet pushes, and each affects entities, projectiles and items within a range of 10 blocks. Redstone can switch a magnet off. Solid blocks block the field, even grass, so a wall stops a magnet's effect. Magnets placed next to each other change how they interact, and a handheld magnet can change its polarity by right-clicking, which alters how it interacts with the entity holding it.

Magnetising is client and server, so the server and every player need it. It is published for Fabric only, for 1.19 – 1.19.4, and the code is under All rights reserved, so it is not open source. The latest file is 1.0.0 for 1.19.4, first published on 2024-09-26.

Key features

  1. Magnetite ore

    A new ore with magnetizing properties, found as shards and smelted into bars.

  2. Pushing and pulling magnets

    Red magnets pull and blue magnets push entities, projectiles and items within 10 blocks.

  3. Redstone control

    Redstone power turns magnets off, so their pull and push can be switched on and off by circuits.

  4. Handheld magnet

    A tool that changes how magnets act on the holder, with polarity set by right-clicking.

  5. Magnetite armor

    A full suit made from magnetite bars makes the wearer immune to magnets, except while holding the handheld magnet, and slows the wearer a bit.

Compatibility

Latest build for each game version and loader.

1.19.41.0.0
1.19.31.0.0
1.19.21.0.0
1.19.11.0.0
1.191.0.0
ReleaseBetaAlphaNot available

Only full game releases are shown. This mod publishes no snapshot builds.

How it compares

Full comparison

Magnet Craft is a Fabric mod for 1.19.4 that is client and server and open source under the MIT License. SimpleMagnets is also Fabric, open source under the MIT License, and covers 1.16.5 – 1.17.1, so it targets an older range. Technology in the World's Magnets is Fabric for 1.20.1 – 1.20.2, client and server, and not open source, with All rights reserved as its license.

ModLoadersGame versionsEnvironmentUpdated
MagnetisingFabric1.19 – 1.19.4Client and server2024-09-26
Magnet CraftFabric1.19.4Client and server2023-04-01
SimpleMagnetsFabric1.16.5 – 1.17.1Client and server2021-09-03
Technology in the World's MagnetsFabric1.20.1 – 1.20.2Client and server2024-01-02

Questions

Does Magnetising require Fabric API?

No required dependency is listed for Fabric.

Does the server need Magnetising?

Yes. Servers that run it need every player to install it too.

Which game versions does Magnetising support?

Files exist for 1.19, 1.19.1, 1.19.2, 1.19.3 and 1.19.4, with 1.0.0 for 1.19.4 as the latest.

In the catalog

Magnetising is one of 8,499 Technology mods on ModsFinder, and one of 4,201 Technology mods for Fabric. 9,374 mods support Minecraft 1.19.4.

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What the author says

Introducing - Magnetite! A new ore kept by some pillagers near them as a luck charm. You can get some of it yourself after defeating them in battle. Unfortunetly the magnetite that the pillagers have... let's just say its a bit broken. But worry not! If you manage to get 9 of those shards you can make a Magnetite Bar!
Macedoniix, on the Modrinth page

Official listing

Owner
Macedoniix
Published
2024-09-26
Updated on Modrinth
2024-09-26
Facts verified
2026-10-15

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