ModsFinder

login for 1.21.1

by wyskj

Login adds a registration and login system to NeoForge servers for 1.21.1, so players authenticate before they can play.

NeoForgeServer-side onlyAll rights reserved1.21.1

What it does

Before authentication, a player is placed in a restricted state where movement and interaction are blocked, which keeps unauthenticated players from affecting the world or taking part in mob-farm and environmental exploits. Once a player logs in, temporary states are restored correctly after login or logout, and the player is returned to the last saved location, including dimension and coordinate rotation. First-time players are sent to the default Overworld spawn point.

Login suits operators who prefer running their own authentication rather than relying on external login plugins. Timeouts, attempt limits and waiting locations are set in a generated configuration file, and a default configuration can be viewed before changes are made.

Login is server-side only, so joining players need no extra software on their end, though the server requires client-side dependencies to run. It is released under All rights reserved and is not open source. Files are published for NeoForge 1.21.1 only, with version 1.0.0 released on 2026-07-06.

Key features

  1. Registration and login

    A complete registration and login flow, with a prompt that appears when a player joins.

  2. Location restoration

    The last saved position is restored after a successful login, and location data is saved for every player.

  3. Built-in TPA requests

    Players can send teleport requests to each other with TPA and TPAHere, without a separate utility mod.

  4. Account commands

    Commands cover the account-management tasks needed for registration and login on the server.

  5. Configurable limits

    Timeouts, attempt limits and waiting locations can be adjusted in the configuration file.

Compatibility

Latest build for each game version and loader.

1.21.11.0.0
ReleaseBetaAlphaNot available

Only full game releases are shown. This mod publishes no snapshot builds.

Use cases

Self-hosted servers

Operators who run their own authentication can keep account handling inside one mod.

Who it’s for: Operators of NeoForge 1.21.1 servers who want login and teleport requests in one mod. Players need nothing installed on their clients.

How it compares

Full comparison

NullPass is server-side only, released under the MIT License and built for NeoForge 1.21.1, but it is not open source. Remove Blindness is also server-side only and open source under the MIT License, and it targets NeoForge 1.21.1. NoTimeOut runs with a required server side and optional client side under the Apache License 2.0, so clients may leave it out.

ModLoadersGame versionsEnvironmentUpdated
login for 1.21.1NeoForge1.21.1Server-side only2026-07-06
NullPassNeoForge1.21.1Server-side only2026-08-10
Remove BlindnessNeoForge1.21.1Server-side only2025-01-17
NoTimeOutNeoForge1.21.1Server required, client optional2026-06-27

Questions

Does Login need anything installed on clients?

No. Server owners install it, and players connect with no copy of their own.

Which game version does Login support?

Only 1.21.1. The NeoForge file for 1.21.1 is version 1.0.0, published on 2026-07-06.

How are passwords stored?

Passwords are kept as salted SHA-256 hashes and are never stored in plaintext.

In the catalog

login for 1.21.1 is one of 36,990 Utility mods on ModsFinder, and one of 13,477 Utility mods for NeoForge. 32,366 mods support Minecraft 1.21.1.

Similar mods

What the author says

Login For Minecraft is a lightweight, server-side authentication mod that provides account registration, secure login, session protection, location restoration, and player teleport requests. It is designed for server owners who want a self-hosted authentication system without relying on external login plugins…
wyskj, on the Modrinth page

Official listing

Owner
wyskj
Published
2026-07-06
Updated on Modrinth
2026-07-06
Facts verified
2026-10-15

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