Lecovian
by .akiak
Lecovian varies the textures of mobs at random, with each mob's hue and brightness changed on a Gaussian curve from its original texture.
What it does
Each mob receives a randomly generated variation of its texture, drawn from a Gaussian distribution, so that individual mobs of the same type look slightly different in the world. The change applies to the hue and brightness of the original texture. Entities can be excluded from variation, and the amount of variation can be set for each entity in the config. Modded entities are also affected. Only the client needs the mod, and it is released under the MIT License without being open source. Files exist for Forge 1.12.2 only, with 1.0 as the latest build from 2025-10-25.
Key features
Randomized mob textures
Mob textures are varied at random using a Gaussian distribution, so mobs of one type differ in appearance.
Hue and brightness changes
The variation alters the hue and brightness of each mob's original texture rather than replacing it.
Per-entity configuration
Entities can be blacklisted from variation, and the amount of variation can be set for each entity individually.
Gallery
Compatibility
Latest build for each game version and loader.
Only full game releases are shown. This mod publishes no snapshot builds.
Questions
Does Lecovian work with modded entities?
In the catalog
Lecovian is one of 8,515 World generation mods on ModsFinder, and one of 5,058 World generation mods for Forge. 2,920 mods support Minecraft 1.12.2.
More from .akiak
Similar mods
What the author says
A mod that creates random variations in textures for mobs using gaussian distribution. Changes are made to hue and brightness of original texture.
Official listing
- Modrinth page
- modrinth.com/mod/lecovian
- Owner
- .akiak
- Published
- 2025-10-25
- Updated on Modrinth
- 2025-10-25
- Facts verified
- 2026-10-15
