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KubeJS Rechiseled

by Wiley

KubeJS Rechiseled lets pack makers create and change Rechiseled chiseling sets from KubeJS scripts, with no manual JSON editing.

NeoForgeClient and serverGNU Lesser General Public License v3.0 onlyOpen source1.21.1

What it does

Rechiseled chiseling sets are normally defined by datapack JSON files or overridden resources. This mod adds a dedicated event, RechiseledEvents.chiseling, that is read from JavaScript files in the kubejs/server scripts folder. A script registers a new set under an identifier, supplies an array of blocks and tags, and can replace the entries of an existing set. Block IDs and block tags are both accepted in that array.

Because the sets are written as JavaScript, large collections can be built with arrays and loops instead of listing every block in JSON. The mod requires KubeJS and Rechiseled, both of which must be installed alongside it on NeoForge for 1.21.1. Installing it on a server is enough for players to receive the sets, so it runs on the client and on the server, and both sides need the mod. It is released under the GNU Lesser General Public License v3.0 only, is open source, and its source code is public.

Key features

  1. Scripted chiseling events

    A RechiseledEvents.chiseling handler registers or modifies chiseling sets from server scripts.

  2. Block and tag inputs

    Each set takes an array that can mix individual block IDs with block tags.

  3. Replacement of existing sets

    A script can overwrite the entries of a chiseling set that already exists.

  4. Generated set collections

    Arrays and loops in the script produce large sets without listing each block by hand.

Compatibility

Latest build for each game version and loader.

1.21.1Neoforge-1.21.1-1.0
ReleaseBetaAlphaNot available

Only full game releases are shown. This mod publishes no snapshot builds.

Requirements

Dependencies declared by the latest file for each loader.

Required 2

KubeJSEdit recipes, add new custom items, script world events, all in JavaScript!
Required
RechiseledRechiseled allows you to chisel blocks into various decorative blocks with connected textures!
Required

Use cases

Who it’s for: Pack makers and modpack authors who already use KubeJS and want to add or change Rechiseled blocks in scripts. Players who only install finished packs have no reason to add it separately.

How it compares

Full comparison

Create Aeronautics: Rechiseled Compatibility is a NeoForge server-side only mod for 1.21.1, under All rights reserved and not open source, so it adds integration for one Create mod rather than a scripting interface. KubeJS Generator is available on Fabric, Forge and NeoForge for 1.20.1 – 1.21.1, is not open source, and requires clients to run it while the server may skip it. AnvilCraf: KubeJS is a NeoForge client and server mod for 1.21.1 under the GNU Lesser General Public License v3.0 only and is open source, which makes it a scripting mod for a different purpose than this one.

ModLoadersGame versionsEnvironmentUpdated
KubeJS RechiseledNeoForge1.21.1Client and server2026-07-22
Create Aeronautics: Rechiseled CompatibilityNeoForge1.21.1Server-side only2026-05-01
KubeJS GeneratorFabric, Forge and NeoForge1.20.1 – 1.21.1Client required, server optional2026-08-29
AnvilCraf: KubeJSNeoForge1.21.1Client and server2026-03-22

Questions

Does KubeJS Rechiseled need KubeJS?

Yes. KubeJS is required, and Rechiseled is required too. Both must be installed for the scripted chiseling events to work.

Does the server need this mod installed?

The server and every player need the mod installed. The scripts themselves are read from the server's kubejs/server folder.

Is there a version gap for this mod?

Only NeoForge 1.21.1 files are published, and the latest file is Neoforge-1.21.1-1.0 for 1.21.1, dated 2026-07-22.

In the catalog

KubeJS Rechiseled is one of 36,990 Utility mods on ModsFinder, and one of 13,477 Utility mods for NeoForge. 32,366 mods support Minecraft 1.21.1.

Similar mods

What the author says

KubeJS Rechiseled adds a dedicated scripting event for creating and modifying Rechiseled chiseling sets through KubeJS. Instead of generating datapack files or manually overriding JSON resources, chiseling sets can be managed directly from readable JavaScript files inside your kubejs/server_scripts folder.
Wiley, on the Modrinth page

Official listing

Owner
Wiley
Published
2026-07-22
Updated on Modrinth
2026-07-22
Facts verified
2026-10-15

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