KillTimer
by TomasK4
KillTimer adds a countdown timer to a NeoForge server that ends the game when it reaches zero, and a command to start, stop and reset it.
What it does
KillTimer runs a countdown that players can see through the game timer, and it ends the round when the time runs out. A server owner starts the timer with a command that takes a number of minutes, so the length of each round can be set per game. Stopping the timer and setting it back to 00:00 are handled by a separate command, which lets an operator end a round early or clear a stale countdown.
The mod is a minigame tool for servers that run timed rounds. Joining a game starts the timer automatically at 10:00, so a round begins with a known limit without an extra command. Because the countdown is tied to the server, the timer keeps running regardless of which players are online during the round.
KillTimer runs on NeoForge only, with files published for 1.21.4 – 1.21.8 under the name KillTimer. Only the server needs the mod, so players join without installing anything. The code is All rights reserved and is not open source.
Key features
Timed rounds
A countdown ends the round when it reaches zero, which suits timed survival and hunt games.
Automatic start on join
Joining a game starts the timer at 10:00 without any manual command.
Start with a set length
A command starts the timer with a chosen number of minutes.
Stop and reset
A command stops a running timer and resets it to 00:00 when a round needs to end early.
Gallery
Compatibility
Latest build for each game version and loader.
Only full game releases are shown. This mod publishes no snapshot builds.
Use cases
Timed minigame servers
Server owners running hunt or survival rounds can give every game a fixed time limit.
Early round endings
Operators can stop the timer mid-round and reset it, clearing the countdown for the next game.
Who it’s for: Server owners and operators who run timed minigames on NeoForge and want a shared countdown that ends each round.
How it compares
Rainbow Timer is also a NeoForge timer, but it runs on client and server and is published for 1.21.4, while KillTimer is server-side only and covers 1.21.4 – 1.21.8. Hide & Seek is a server-side minigame that also targets NeoForge and Fabric, with a custom license and a single build for 1.21.1, while KillTimer uses an All rights reserved license. Players joining a server running KillTimer need nothing, which is not true of the client and server timers in the comparison.
| Mod | Loaders | Game versions | Environment | Updated |
|---|---|---|---|---|
| KillTimer | NeoForge | 1.21.4 – 1.21.8 | Server-side only | 2025-07-20 |
| Rainbow Timer | NeoForge | 1.21.4 | Client and server | 2025-05-12 |
| Hide & Seek | Fabric and NeoForge | 1.21.1 | Server-side only | 2026-07-30 |
Questions
Does KillTimer have to be installed on the client?
Which game versions does KillTimer support?
How is the timer started with a specific length?
In the catalog
KillTimer is one of 2,135 Minigame mods on ModsFinder, and one of 712 Minigame mods for NeoForge. 17,695 mods support Minecraft 1.21.8.
Similar mods
What the author says
Feel free to contact me for new mod ideas or possible improvements for my mod! Discord: Tomask4
Official listing
- Modrinth page
- modrinth.com/mod/killtimer
- Owner
- TomasK4
- Published
- 2025-07-20
- Updated on Modrinth
- 2025-07-20
- Facts verified
- 2026-10-15
