Keep It Personal
by funkyFangs
Keep It Personal lets a server set its own keep-inventory rules for each player, so one person can keep their items on death while another drops them.
What it does
The mod is a Fabric server mod that replaces the single keepInventory game rule with per-player preferences. Players can choose which parts of their inventory are kept when they die, while the setting for everyone else stays unchanged. The vanilla keepInventory rule covers all players at once and cannot account for mixed preferences on a server, which is the gap this mod is meant to close.
Preferences are managed through one command, kip, with several subcommands. A player can list current preferences, check whether a specific one is set, keep everything, drop everything, clear all choices, or set a single preference to true to keep those items or false to drop them. Server owners can force a preference on or off for all players, and the mod optionally supports fabric-permissions-api for controlling who may use each command. It is lightweight, entirely server-side, and compatible with vanilla clients, so players join without installing it.
Key features
Per-player death rules
Each player sets keep or drop choices for their own inventory without changing what happens to other players.
Single kip command
One command with subcommands lists, checks, sets and clears preferences, so no extra interface is needed.
Server-enforced preferences
A preference can be disabled or forced enabled through a server property, for example to fix armor and offhand in place.
Optional permission control
Command access can be restricted through fabric-permissions-api, with a permission level or a text value per option.
Compatibility
Latest build for each game version and loader.
26.x5 of 5 versions with builds
1.21.x8 of 8 versions with builds
Only full game releases are shown. This mod publishes no snapshot builds.
Use cases
Who it’s for: Server owners who want death rules to differ between players. Players join without installing the mod, since only the server runs it.
How it compares
Individual Keep Inventory (Updated) is open source under the MIT License, is server-side only, and covers Fabric for 1.21.2 – 26.2. Smart Keep Inventory is also open source under the MIT License and server-side only, but it is published for both Fabric and NeoForge across 1.21.1 – 26.3. Keep It Personal is not open source, is licensed under Creative Commons Attribution Share Alike 4.0, and is Fabric-only across 1.21.4 – 26.3, so the two differ on license and loader choice.
| Mod | Loaders | Game versions | Environment | Updated |
|---|---|---|---|---|
| Keep It Personal | Fabric | 1.21.4 – 26.3 | Server-side only | 2026-09-29 |
| Individual Keep Inventory (Updated) | Fabric | 1.21.2 – 26.2 | Server-side only | 2026-07-23 |
| Smart Keep Inventory | Fabric and NeoForge | 1.21.1 – 26.3 | Server-side only | 2026-09-18 |
Questions
Does Keep It Personal need to be installed on the client?
Can server owners control who uses the kip command?
In the catalog
Keep It Personal is one of 8,016 Management mods on ModsFinder, and one of 5,930 Management mods for Fabric. 8,071 mods support Minecraft 26.3.
Similar mods
What the author says
Minecraft's keepInventory game rule provides an important feature for players, but it unfortunately fails to account for mixed preferences in servers. Keep It Personal is a Fabric mod which seeks to remedy this by providing commands to individually customize what players drop on death. With these commands, players…
Official listing
- Modrinth page
- modrinth.com/mod/keep-it-personal
- Owner
- funkyFangs
- Published
- 2025-03-10
- Updated on Modrinth
- 2026-09-29
- Facts verified
- 2026-10-15
