JumpingMobs
by Alex_X_x
JumpingMobs lets hostile mobs leap over pits, holes, ravines and chasms, so they can follow a player along a route other than the direct one.
What it does
Mobs that have this behavior can clear gaps in the ground the way a player can, instead of stopping at the edge. Without it, a mob that reaches a drop usually has to walk around it or give up the chase. The mod targets mobs on Forge for Minecraft 1.16.5, and the mod's default settings allow mobs to jump more than once every five seconds and no farther than four blocks. The mod is configured through a configuration file. The file enables or disables jumping for specific mobs, lists which mobs are added or removed from jumping, sets the jump length and the cooldown time for each mob, and adjusts other behavior parameters. Server owners can tune these values without changing the mod's code.
Players who build or explore near ravines and cave systems will see mobs cross gaps they would normally avoid. Server owners who want more threatening pursuit can enable jumping for a chosen list of mobs and set their distance and cooldown separately.
Key features
Jumping over gaps
Hostile mobs can jump over pits, holes, ravines and chasms, as Steve does when crossing gaps.
Per-mob configuration
The configuration file enables or disables jumping for specific mobs, so only the listed ones leap.
Jump distance and cooldown
Each mob's jump length and cooldown time can be set, with defaults of no farther than four blocks and once per five seconds.
Mob list editing
Mobs can be added to or removed from the jumping list without touching any other settings.
Gallery
Compatibility
Latest build for each game version and loader.
Only full game releases are shown. This mod publishes no snapshot builds.
Use cases
Harder pursuit in caves
Server owners can let zombies and skeletons cross chasms, so a player cannot escape by jumping a gap.
Balanced jumping
Short jump lengths and long cooldowns keep mobs from clearing wide gaps too often.
Who it’s for: Players and server owners who want hostile mobs to take more routes across uneven terrain, and who are willing to edit a configuration file.
How it compares
Wall-Jump Mod is open source under the GNU General Public License v3.0 or later and covers 1.12 – 1.19.4 on Forge, with a client and server environment. Second Jump and DoubleJump999 are both Forge mods for 1.20.1 – 1.20.6 with client and server environments, released under All rights reserved and not open source. Each of these lets the player jump, while JumpingMobs changes how mobs move.
| Mod | Loaders | Game versions | Environment | Updated |
|---|---|---|---|---|
| JumpingMobs | Forge | 1.16.5 | Client and server | 2025-07-31 |
| Wall-Jump Mod | Forge | 1.12 – 1.19.4 | Client and server | 2024-01-24 |
| Second Jump | Forge | 1.20.1 – 1.20.6 | Client and server | 2025-02-06 |
| DoubleJump999 | Forge | 1.20.1 – 1.20.6 | Client and server | 2025-11-21 |
Questions
Does JumpingMobs need to be installed on the server?
Which loader and version does JumpingMobs support?
Can the jumping behavior be limited to certain mobs?
In the catalog
JumpingMobs is one of 11,058 Mobs mods on ModsFinder, and one of 6,527 Mobs mods for Forge. 5,992 mods support Minecraft 1.16.5.
Similar mods
What the author says
Mod for Minecraft Forge 1.16.5 that allows hostile mobs to jump over obstacles (pits, holes, chasms) like Steve (the player) to reach the player if there is no other logical path. By default, mobs can jump no more than once every 5 seconds and cannot jump farther than 4 blocks.
Official listing
- Modrinth page
- modrinth.com/mod/jumpingmobs
- Owner
- Alex_X_x
- Published
- 2025-07-30
- Updated on Modrinth
- 2025-07-31
- Facts verified
- 2026-10-15
