Individual Keep Inventory
by rosecat-dev
Individual Keep Inventory changes what happens to a player's items on death, and it does so one player at a time rather than for the whole world.
What it does
Vanilla's keepInventory gamerule applies to every player on a world at once, and the command has no effect while this mod is installed. Individual Keep Inventory instead decides per player whether items are kept after death, so a server can let one player keep their inventory while others drop it as usual. The mod also accounts for backpack and accessory slots, so items stored in those slots are covered by the same rule.
The mod runs on a dedicated server alone. Players with vanilla clients can join such a server without installing anything, and the mod is not meant for LAN play. It is designed with vanilla Minecraft in mind and is published for Fabric only, for six release versions 1.20 – 1.21, with 1.1.3 for 1.21 as the latest file. Fabric API is required, and the mod is released under the MIT License and is open source.
Key features
Per-player keep inventory
Each player's items are kept or dropped on death according to that player's own setting, not the world gamerule.
Backpack and accessory slots
Items in extra inventory slots added by other mods are included in the keep rule along with the main inventory.
Server-side configuration
Server owners control the behavior from the server, and players connecting with vanilla clients need no changes.
Public source and tracker
The source code and issue tracker are public, so bug reports and feature requests can be filed there.
Compatibility
Latest build for each game version and loader.
Only full game releases are shown. This mod publishes no snapshot builds.
Requirements
Dependencies declared by the latest file for each loader.
Required 1
Use cases
Mixed-rule survival servers
A server where some players want to keep their items on death and others want the usual penalty can apply different rules to each player.
Who it’s for: Server owners who run dedicated Fabric servers and want keep-on-death behavior for individual players. Players on vanilla clients can join without installing it.
How it compares
KIBNXP is server-side only, is under the CC0 1.0 Universal license and is not open source, with files for 1.21.11. Child-friendly KeepInventory is server-side only, open source under the MIT License and published for 26.2. Balanced KeepInventory is server-side only, is licensed as All rights reserved, is not open source and covers 1.21 – 26.3.
| Mod | Loaders | Game versions | Environment | Updated |
|---|---|---|---|---|
| Individual Keep Inventory | Fabric | 1.20 – 1.21 | Server-side only | 2024-06-19 |
| KIBNXP | Fabric | 1.21.11 | Server-side only | 2026-08-07 |
| Balanced KeepInventory | Fabric | 1.21 – 26.3 | Server-side only | 2026-09-17 |
Questions
Does Individual Keep Inventory need Fabric API?
Does a player need the mod on their client?
Does the vanilla keepInventory command still work?
Does the mod work on LAN?
In the catalog
Individual Keep Inventory is one of 8,016 Management mods on ModsFinder, and one of 5,930 Management mods for Fabric. 15,770 mods support Minecraft 1.21.
Similar mods
What the author says
Individual Keep Inventory is a Fabric mod for making keepInventory work on an individual basis. The vanilla /gamerule keepInventory command does (or should do) absolutely nothing with this mod, whether it be true or false.
Official listing
- Modrinth page
- modrinth.com/mod/individual-keep-inventory
- Owner
- rosecat-dev
- Published
- 2023-07-22
- Updated on Modrinth
- 2024-06-19
- Facts verified
- 2026-10-15
