ModsFinder

ImmersiveCinematics

by SanZiNEO

ImmersiveCinematics lets script authors build scripted cutscenes from JSON, with an in-game timeline editor and a server-side trigger system.

FabricForgeClient and serverMIT LicenseOpen source1.20.1

What it does

Cutscenes are defined as JSON scripts and played back on the client, while a server-side trigger system decides when each one starts. Scripts can fire automatically once their conditions are met, from any of 23 trigger types, or from command blocks and redstone. Authors can build and edit scripts through the timeline editor, which opens with a configurable key, F6, in-game.

The mod covers the camera, audio and screen effects of a cutscene. Camera positions use six degrees of freedom with yaw, pitch, roll and field of view, and keyframes follow Bézier curve paths for smooth movement. Audio tracks in OGG or WAV can be keyframed for volume, position and fade, and overlays include letterbox bars, fades, images, subtitles and picture-in-picture. ImmersiveCinematics requires the cinematic cutscenes modpack setup named in its notes, and the server and every player need the mod because it is client and server. Files are published for Fabric and Forge for 1.20.1, released under the MIT License as open source.

Key features

  1. JSON cutscene scripts

    Cutscenes are written as JSON, with 14 trigger types described in the author text.

  2. Keyframed camera

    Six degrees of freedom and a field of view, with keyframes that follow Bézier curves or track an entity or a fixed point.

  3. Multi-track timeline

    Camera, audio, overlay and transition tracks are arranged on one timeline, with morph crossfades between shots.

  4. Audio and overlays

    Keyframed OGG or WAV playback with fades and spatial position, plus letterbox, subtitle and picture-in-picture layers.

Compatibility

Latest build for each game version and loader.

1.20.10.3.50.3.5
ReleaseBetaAlphaNot available

Only full game releases are shown. This mod publishes no snapshot builds.

Use cases

Who it’s for: Adventure map makers, modpack authors and server owners who want scripted camera work and story sequences in Minecraft 1.20.1.

How it compares

Full comparison

Smooth Camera Movement is client-side only and covers Fabric, Forge and NeoForge for 1.20.1 – 1.21.5, under the Apache License 2.0, so it changes the camera without any scripting. Battle Camera Mod for Cobblemon is Forge only for 1.20.1 – 1.20.6 and client and server, under the MIT License, and is built for battle camera work.

ModLoadersGame versionsEnvironmentUpdated
ImmersiveCinematicsFabric and Forge1.20.1Client and server2026-09-09
Smooth Camera MovementFabric, Forge and NeoForge1.20.1 – 1.21.5Client-side only2026-07-15
Battle Camera Mod for CobblemonForge1.20.1 – 1.20.6Client and server2026-09-01

Questions

Does ImmersiveCinematics need to be on the server?

Yes. Installation covers the server and each player's game.

Which loaders does ImmersiveCinematics support?

Files are published for Fabric and Forge, both for 1.20.1, with 0.3.5 as the latest file on each loader.

How are cutscenes started?

Scripts fire automatically when their conditions are met, and command blocks or redstone can also trigger them.

In the catalog

ImmersiveCinematics is one of 36,990 Utility mods on ModsFinder, and one of 25,772 Utility mods for Fabric. 34,764 mods support Minecraft 1.20.1.

Similar mods

What the author says

Immersive Cinematics is a Minecraft 1.20.1 mod that adds scriptable cutscenes to modpacks. A server-side trigger system coordinates with client-side playback: script authors define cutscenes in JSON or through the in-game editor, and the trigger system plays them automatically when conditions are met. No command…
SanZiNEO, on the Modrinth page

Official listing

Owner
SanZiNEO
Published
2026-05-22
Updated on Modrinth
2026-09-09
Facts verified
2026-10-15

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