ModsFinder

ID Cards

by Dave08

ID Cards is a Forge technology mod in which a player binds an ID card to a reader that triggers redstone based on a trust list.

ForgeClient and serverCustom license1.20.1

What it does

Each ID card is bound to the player who holds it, and an ID card reader scans that owner against its trust list. When the scan matches, the reader produces a redstone signal, so doors, lamps or machines can be gated by card. A reader always accepts the person who placed it, and that owner can add other players to the reader's trust list through its interface, which is then accessible to everyone on it.

The mod is aimed at servers and LAN worlds that want a lightweight identification system without a large management framework. It is a single Forge build for 1.20.1 only, first published on 2025-04-29 and last updated on 2025-06-09. A server running it needs every connecting player to have it too. The author is a solo developer who notes that releases will come slowly and that the mechanisms are kept simple. The mod is under a custom license and is not open source, though its source code is public.

Key features

  1. Bound ID cards

    Each ID card is tied to its owner, so the reader checks who is holding the card rather than just the item.

  2. Redstone output on match

    A matching scan sends a redstone signal, letting a reader open doors or power machines.

  3. Trust list on readers

    A reader's trust list controls who it accepts, and players can add others to it through the reader.

  4. Adjustable pulse length

    A configurable box sets how long the reader's redstone pulse lasts after an accepted ID card.

Compatibility

Latest build for each game version and loader.

No stable releases
Every published file is a beta or alpha build.
1.20.10.6.0-1.20.1
ReleaseBetaAlphaNot available

Only full game releases are shown. This mod publishes no snapshot builds.

Use cases

Access control on a server

Server owners can gate rooms, doors or storage so that only trusted players trigger the reader.

Shared LAN base

Friends on a LAN world can each carry a card and be added to shared readers without extra setup.

Who it’s for: Server owners and small groups who want card-based access checks with redstone output on Forge 1.20.1.

How it compares

Full comparison

Bank Card Mod is a Forge mod for 1.20.1 under the MIT License, client and server, and it is not open source. SCP: Total Containment is also Forge for 1.20.1 and client and server, but it is under CC-BY-SA-3.0 and not open source. AE Dynamics is Forge for 1.20.1 – 1.20.6, client and server, and is open source under the MIT License, so it covers a wider version range than ID Cards.

ModLoadersGame versionsEnvironmentUpdated
ID CardsForge1.20.1Client and server2025-06-09
Bank Card ModForge1.20.1Client and server2026-03-16
SCP: Total ContainmentForge1.20.1Client and server2026-08-11
AE DynamicsForge1.20.1 – 1.20.6Client and server2026-07-14

Questions

Does ID Cards need to be installed on both sides?

Yes. Servers that run it need every player to install it too.

Which loader and game version does ID Cards support?

Forge for 1.20.1 only. The latest Forge file is 0.6.0-1.20.1, on the beta channel.

Who can use a reader?

A reader always accepts the person who placed it, and that owner can add players to its trust list.

In the catalog

ID Cards is one of 8,499 Technology mods on ModsFinder, and one of 4,122 Technology mods for Forge. 34,764 mods support Minecraft 1.20.1.

Similar mods

What the author says

on an ID card reader, the reader will scan the ID card's bound owner against its trust list and produce a redstone signal if there is a match. The reader will always accept the person who placed it. You can trust other players by putting an ID card bound to them in the reader's trust list (accessible via
Dave08, on the Modrinth page

Official listing

Owner
Dave08
Published
2025-04-29
Updated on Modrinth
2025-06-09
Facts verified
2026-10-15

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