ModsFinder

HitFloat

by perusi

HitFloat shows damage numbers that rise above entities when they are struck, with a distinct highlight for critical hits.

ForgeClient and serverMIT License1.16.5

What it does

Each hit on a living entity produces a floating number above it. The number drifts upward, fades out and is removed once its lifetime ends, so the screen does not fill with stale text. Critical hits get their own visual treatment, with highlighted text and a particle burst at the point of impact.

The display is set through a configuration file with thresholds, lifetime, rise speed and particle intensity. A built-in cap limits how many floating texts can be active at once, which keeps busy fights from flooding the screen. The client and server both need the mod, and it is published for Forge only, for 1.16.5 with the 1.0.1 build released on 2026-02-25. The code is under the MIT License and is not open source.

Key features

  1. Floating damage numbers

    Damage values appear above the entities that were hit, so players can read the result of each attack in place.

  2. Critical hit highlight

    Critical hits use highlighted text and a particle burst, making them distinct from ordinary hits.

  3. Automatic cleanup

    Each number rises smoothly and is removed automatically when its lifetime runs out.

  4. Configurable display

    Thresholds, lifetime, speed and particle intensity can be adjusted, and a cap limits how many texts are active at once.

Compatibility

Latest build for each game version and loader.

1.16.51.0.1
ReleaseBetaAlphaNot available

Only full game releases are shown. This mod publishes no snapshot builds.

Use cases

Tracking fights

Players fighting groups of mobs can see which hits deal the most damage without reading chat or a combat log.

Tuning the display

Players who find the default effects too busy can lower particle intensity or shorten the lifetime in the config file.

Who it’s for: Players on Forge 1.16.5 who want to see damage values during combat, and server owners who want the same display for everyone on a multiplayer server.

How it compares

Full comparison

Damage Numbers is client-side only, works on Fabric, Forge and NeoForge, and is published for 1.19.4 – 1.21.1 under All rights reserved, so it is not open source. Damage Displayer is a Forge mod for 1.20.1 that needs the client and server, and it is released under the MIT License, but unlike HitFloat it is not open source.

ModLoadersGame versionsEnvironmentUpdated
HitFloatForge1.16.5Client and server2026-02-25
Damage NumbersFabric, Forge and NeoForge1.19.4 – 1.21.1Client-side only2024-06-26
Damage DisplayerForge1.20.1Client and server2024-09-23

Questions

Does HitFloat need to be installed on the server?

Yes. Every player and the server need a copy of the mod.

Which game versions does HitFloat support?

The mod is published for Forge 1.16.5 only, with the 1.0.1 file released on 2026-02-25.

Can the display be adjusted?

Yes. Thresholds, lifetime, speed and particle intensity are set through the configuration, and the cap on active floating texts is built in.

In the catalog

HitFloat is one of 19,031 Adventure mods on ModsFinder, and one of 10,478 Adventure mods for Forge. 5,992 mods support Minecraft 1.16.5.

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What the author says

HitFloat adds clean floating damage numbers when entities are hit. Main options: - enabled - showOnlyPlayerHits - showAgainstPlayers - minDamageToDisplay - lifetimeTicks - risePerTick - criticalParticleBurst - maxActiveFloats
perusi, on the Modrinth page

Official listing

Owner
perusi
Published
2026-02-25
Updated on Modrinth
2026-02-25
Facts verified
2026-10-15

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