HeadPing
by kazut0
HeadPing shows each player's connection ping as a colored label directly above their nametag in multiplayer.
What it does
Each player's latency appears as a number above the name tag in multiplayer, so a ping check no longer requires opening the tab list. The value is color-coded: green for 50 ms or below, yellow for 50 to 99 ms, red for 100 to 299 ms and dark red for 300 ms and above, which makes the reading quick at a glance during fights.
Labels appear only within 64 blocks of the viewer, and sneaking hides them the same way vanilla handles name tags. The mod is intended for competitive PvP servers, where knowing which opponent is lagging can matter and fewer alt-tabs to check ping means less distraction. Fabric API is required, and the mod is client-side only, so the server does not need it.
Files are published for Fabric only, for Minecraft 1.21.11, with 1.0-release+1.21.11 as the latest build dated 2026-05-06. The code is under All rights reserved and is not open source.
Key features
Ping above name tags
The player's ping is drawn directly above their name tag in multiplayer, with no extra screen to open.
Color-coded readability
Four colors separate latency bands, so opponents' connection quality can be read without stopping to parse numbers.
Distance limit
Labels are only drawn for players within 64 blocks, keeping distant players uncluttered.
Vanilla sneaking behavior
Hidden sneaking follows the same rules as vanilla name tags, so the labels disappear when a player crouches.
Compatibility
Latest build for each game version and loader.
Only full game releases are shown. This mod publishes no snapshot builds.
Requirements
Dependencies declared by the latest file for each loader.
Required 1
Use cases
Competitive PvP
On PvP servers, the labels show which opponent has a slow connection during a fight, without checking the tab menu.
Multiplayer play
Players who want an ongoing view of connection quality around them can keep the labels visible while moving through a server.
Who it’s for: Players on Fabric who join multiplayer servers, particularly competitive PvP servers where reading opponents' latency during a fight is useful.
How it compares
Block Ping mod is open source under the MIT License, published for 1.21.11 and runs on client and server together. client side /ping is client-side only, uses the CC0 1.0 Universal license and covers 1.21.4 – 1.21.11. Tab Ping is client-side only and open source under the MIT License, with files for 1.20.4 – 26.1. HeadPing differs by being a single-version, client-side mod under All rights reserved, not open source.
| Mod | Loaders | Game versions | Environment | Updated |
|---|---|---|---|---|
| HeadPing | Fabric | 1.21.11 | Client-side only | 2026-05-06 |
| Block Ping mod | Fabric | 1.21.11 | Client and server | 2026-07-31 |
| client side /ping | Fabric | 1.21.4 – 1.21.11 | Client-side only | 2026-01-11 |
| Tab Ping | Fabric | 1.20.4 – 26.1 | Client-side only | 2026-03-25 |
Questions
Does HeadPing need Fabric API?
Does the server need HeadPing installed?
Which Minecraft versions does HeadPing support?
Are the ping labels visible at any distance?
More from kazut0
What the author says
See every player's ping floating right above their nameplate — no tab menu required. No more alt-tabbing to ping checkers or squinting at the tab menu mid-fight.
Official listing
- Modrinth page
- modrinth.com/mod/headping
- Owner
- kazut0
- Published
- 2026-05-06
- Updated on Modrinth
- 2026-05-06
- Facts verified
- 2026-10-15
