GrowHealth
by APPLEPIE6969
GrowHealth scales a player's maximum health with experience level, starting from a configurable number of hearts, on Fabric and on Paper or Spigot servers.
What it does
Each player begins with a set number of hearts, one by default, and gains extra hearts as the experience level rises. The default setting adds one heart every five levels. The starting value can be set in half-heart steps, so a player may begin with 0.5 hearts, and a hard limit caps how many hearts a player can ever obtain.
Progression can be tuned for hardcore starts, slow growth or effectively unlimited scaling. Server owners who run Paper, Spigot, Bukkit or Purpur install the plugin JAR in the plugins directory and restart the server. On Fabric the mod needs Fabric API, and the same settings apply in modded environments.
Files are published for Fabric, with 15 release versions 1.21 – 26.1.2 and snapshot builds. The latest Fabric file is 1.0.0 for 26.1.2, released 2026-03-30 on the beta channel. The code is under All rights reserved, so the project is not open source.
Key features
Experience-based heart gain
Maximum health increases automatically as the player's experience level climbs, with the interval set in the config.
Configurable starting hearts
The number of hearts a new player begins with can be set, down to half-heart precision.
Hard heart limit
A cap sets the highest number of hearts a player can reach, so scaling does not run without end.
Hardcore starts
A start with one heart, or a fraction of one, makes early survival harder until the player levels up.
Gallery
Compatibility
Latest build for each game version and loader.
This mod also publishes snapshot builds. Snapshots are not shown in the matrix.
Requirements
Dependencies declared by the latest file for each loader.
Required 1
Use cases
Who it’s for: Server owners running Paper, Spigot, Bukkit or Purpur, and players on Fabric servers or modded environments who want health tied to experience level.
How it compares
Customizable Hearts is server-side only, published for Fabric on 26.1.2 – 26.3 and released under the MIT License, so it is not open source. Health Indicator + is client-side only, covers 1.21.1 – 26.3 for Fabric and is also under the MIT License. Health Indicator instead is client-side only for Fabric and is released under All rights reserved. GrowHealth is the plugin here that tunes starting and maximum hearts by level.
| Mod | Loaders | Game versions | Environment | Updated |
|---|---|---|---|---|
| GrowHealth | Fabric | 1.21 – 26.1.2 | Not published | 2026-03-30 |
| Customizable Hearts | Fabric | 26.1.2 – 26.3 | Server-side only | 2026-09-27 |
| Health Indicator + | Fabric | 1.21.1 – 26.3 | Client-side only | 2026-09-16 |
| Health Indicator | Fabric | 1.21 – 26.2 | Client-side only | 2026-06-24 |
Questions
Does GrowHealth need Fabric API?
Can GrowHealth run on a Paper server?
Which game versions does GrowHealth cover?
Can a player start with less than one heart?
In the catalog
GrowHealth is one of 8,016 Management mods on ModsFinder, and one of 5,930 Management mods for Fabric. 15,189 mods support Minecraft 26.1.2.
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What the author says
A dynamic health scaling mod/plugin, supporting both Paper and Fabric.
Official listing
- Modrinth page
- modrinth.com/mod/growhealth
- Owner
- APPLEPIE6969
- Published
- 2026-02-28
- Updated on Modrinth
- 2026-03-30
- Facts verified
- 2026-10-15
