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GriefWatch

by qStars

GriefWatch is a client-side Fabric monitor that flags block breaks near other players, so server staff can follow up on possible griefing.

FabricClient-side onlyMIT License1.21 – 1.21.11

What it does

Each client watches for block breaks. When a break happens, GriefWatch finds the closest other player within a set range and checks whether that player swung their arm in the last couple of ticks. A break that lines up with a swing raises a red alert, which is the higher-confidence result. A break near a player without a matching swing raises a yellow alert, which covers a wider net and stays silent.

GriefWatch is a monitoring aid, not an anti-cheat, and its alerts are leads for a person to check. Its own notes warn that a red alert only identifies a suspect when that player's entity is loaded on the client, meaning within entity render distance. Beyond that range the server stops sending the swing packets, so the mod cannot match a break against them. The break itself still appears in the world, and the yellow silent alert covers that gap. The mod depends on Fabric API and is published for Fabric alone, for 1.21 – 1.21.11.

Key features

  1. Dual alert system

    Red and yellow alerts operate separately, and each uses its own distance limit and trigger count.

  2. Swing-matched red alerts

    A red alert is raised when a break and a nearby player's arm swing happen in the same window.

  3. Silent yellow alerts

    A yellow alert is raised without a sound when a break occurs near a player whose swing does not match.

  4. Teleport to event

    A red alert lets the viewer teleport to the event's coordinates, and a yellow alert does too.

  5. Event log

    Each event is stored with when it happened, where, the block involved, how far the player was, and whether the swing matched.

Compatibility

Latest build for each game version and loader.

1.21.x12 of 12 versions with builds
1.21.111.0.0
1.21.101.0.0
1.21.91.0.0
1.21.81.0.0
1.21.71.0.0
1.21.61.0.0
1.21.51.0.0
1.21.41.0.0
1.21.31.0.0
1.21.21.0.0
1.21.11.0.0
1.211.0.0
ReleaseBetaAlphaNot available

Only full game releases are shown. This mod publishes no snapshot builds.

Requirements

Dependencies declared by the latest file for each loader.

Required 1

Fabric APILightweight and modular API providing common hooks and intercompatibility measures utilized by mods using the Fabric toolchain.
Required

Use cases

Who it’s for: Server staff and moderators who want leads on possible griefing, and players who run a client on a server with monitoring. It is not a tool for judging players automatically.

How it compares

Full comparison

Simple F3 master is client-side only, open source under the MIT License and published for 1.21.1 – 1.21.5, so it covers an earlier version range than GriefWatch. SkyTracker is also client-side only, under the MIT License, but is not open source and has files for 1.21.11 only. C.I.M.I.H. is client-side only, under the MIT License, not open source, and covers 1.21.7 – 1.21.11.

ModLoadersGame versionsEnvironmentUpdated
GriefWatchFabric1.21 – 1.21.11Client-side only2026-07-12
Simple F3 masterFabric1.21.1 – 1.21.5Client-side only2025-05-25
SkyTrackerFabric1.21.11Client-side only2026-06-15
C.I.M.I.H.Fabric1.21.7 – 1.21.11Client-side only2026-05-13

Questions

Does GriefWatch need Fabric API?

Yes. Fabric API is a required dependency and must be installed next to GriefWatch on Fabric.

Does the server need GriefWatch installed?

No. Players add it to their own game, and a server needs no copy.

Can GriefWatch confirm who broke a block?

Only when the suspect's entity is loaded on the client. Outside entity render distance a break stays unattributed and is logged as a yellow silent alert.

In the catalog

GriefWatch is one of 8,016 Management mods on ModsFinder, and one of 5,930 Management mods for Fabric. 19,862 mods support Minecraft 1.21.11.

Similar mods

What the author says

It's a monitoring aid, not an anti-cheat needed. Don't just go demoting players because 'the mod said so'. GriefWatch can only positively identify a suspect (a red alert) when the responsible player's entity is loaded on your client, which means they have to be within your entity render distance. Beyond that distance…
qStars, on the Modrinth page

Official listing

Owner
qStars
Published
2026-07-12
Updated on Modrinth
2026-07-12
Facts verified
2026-10-15

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